; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp -verify-machineinstrs %s -o - | FileCheck %s

define arm_aapcs_vfpcc void @test_fadd(float* noalias nocapture readonly %A, float %B, float* noalias nocapture %C, i32 %n) {
; CHECK-LABEL: test_fadd:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r2, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB0_1: @ %vector.ph
; CHECK-NEXT:    vmov r3, s0
; CHECK-NEXT:  .LBB0_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
; CHECK-NEXT:    subs r2, #4
; CHECK-NEXT:    vadd.f32 q0, q0, r3
; CHECK-NEXT:    vstrb.8 q0, [r1], #16
; CHECK-NEXT:    bne .LBB0_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp18 = icmp sgt i32 %n, 0
  br i1 %cmp18, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert10 = insertelement <4 x float> undef, float %B, i32 0
  %broadcast.splat11 = shufflevector <4 x float> %broadcast.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = fadd fast <4 x float> %wide.load, %broadcast.splat11
  %4 = getelementptr inbounds float, float* %C, i32 %index
  %5 = bitcast float* %4 to <4 x float>*
  store <4 x float> %3, <4 x float>* %5, align 4
  %index.next = add i32 %index, 4
  %6 = icmp eq i32 %index.next, %n
  br i1 %6, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}

define arm_aapcs_vfpcc void @test_fadd_r(float* noalias nocapture readonly %A, float %B, float* noalias nocapture %C, i32 %n) {
; CHECK-LABEL: test_fadd_r:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r2, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB1_1: @ %vector.ph
; CHECK-NEXT:    vmov r3, s0
; CHECK-NEXT:  .LBB1_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
; CHECK-NEXT:    subs r2, #4
; CHECK-NEXT:    vadd.f32 q0, q0, r3
; CHECK-NEXT:    vstrb.8 q0, [r1], #16
; CHECK-NEXT:    bne .LBB1_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp18 = icmp sgt i32 %n, 0
  br i1 %cmp18, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert10 = insertelement <4 x float> undef, float %B, i32 0
  %broadcast.splat11 = shufflevector <4 x float> %broadcast.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = fadd fast <4 x float> %broadcast.splat11, %wide.load
  %4 = getelementptr inbounds float, float* %C, i32 %index
  %5 = bitcast float* %4 to <4 x float>*
  store <4 x float> %3, <4 x float>* %5, align 4
  %index.next = add i32 %index, 4
  %6 = icmp eq i32 %index.next, %n
  br i1 %6, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}

define arm_aapcs_vfpcc void @test_fmul(float* noalias nocapture readonly %A, float %B, float* noalias nocapture %C, i32 %n) {
; CHECK-LABEL: test_fmul:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r2, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB2_1: @ %vector.ph
; CHECK-NEXT:    vmov r3, s0
; CHECK-NEXT:  .LBB2_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
; CHECK-NEXT:    subs r2, #4
; CHECK-NEXT:    vmul.f32 q0, q0, r3
; CHECK-NEXT:    vstrb.8 q0, [r1], #16
; CHECK-NEXT:    bne .LBB2_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp18 = icmp sgt i32 %n, 0
  br i1 %cmp18, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert10 = insertelement <4 x float> undef, float %B, i32 0
  %broadcast.splat11 = shufflevector <4 x float> %broadcast.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = fmul fast <4 x float> %wide.load, %broadcast.splat11
  %4 = getelementptr inbounds float, float* %C, i32 %index
  %5 = bitcast float* %4 to <4 x float>*
  store <4 x float> %3, <4 x float>* %5, align 4
  %index.next = add i32 %index, 4
  %6 = icmp eq i32 %index.next, %n
  br i1 %6, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}

define arm_aapcs_vfpcc void @test_fmul_r(float* noalias nocapture readonly %A, float %B, float* noalias nocapture %C, i32 %n) {
; CHECK-LABEL: test_fmul_r:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r2, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB3_1: @ %vector.ph
; CHECK-NEXT:    vmov r3, s0
; CHECK-NEXT:  .LBB3_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
; CHECK-NEXT:    subs r2, #4
; CHECK-NEXT:    vmul.f32 q0, q0, r3
; CHECK-NEXT:    vstrb.8 q0, [r1], #16
; CHECK-NEXT:    bne .LBB3_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp18 = icmp sgt i32 %n, 0
  br i1 %cmp18, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert10 = insertelement <4 x float> undef, float %B, i32 0
  %broadcast.splat11 = shufflevector <4 x float> %broadcast.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = fmul fast <4 x float> %broadcast.splat11, %wide.load
  %4 = getelementptr inbounds float, float* %C, i32 %index
  %5 = bitcast float* %4 to <4 x float>*
  store <4 x float> %3, <4 x float>* %5, align 4
  %index.next = add i32 %index, 4
  %6 = icmp eq i32 %index.next, %n
  br i1 %6, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}

define arm_aapcs_vfpcc void @test_fsub(float* noalias nocapture readonly %A, float %B, float* noalias nocapture %C, i32 %n) {
; CHECK-LABEL: test_fsub:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r2, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB4_1: @ %vector.ph
; CHECK-NEXT:    vmov r3, s0
; CHECK-NEXT:  .LBB4_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
; CHECK-NEXT:    subs r2, #4
; CHECK-NEXT:    vsub.f32 q0, q0, r3
; CHECK-NEXT:    vstrb.8 q0, [r1], #16
; CHECK-NEXT:    bne .LBB4_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp18 = icmp sgt i32 %n, 0
  br i1 %cmp18, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert10 = insertelement <4 x float> undef, float %B, i32 0
  %broadcast.splat11 = shufflevector <4 x float> %broadcast.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = fsub fast <4 x float> %wide.load, %broadcast.splat11
  %4 = getelementptr inbounds float, float* %C, i32 %index
  %5 = bitcast float* %4 to <4 x float>*
  store <4 x float> %3, <4 x float>* %5, align 4
  %index.next = add i32 %index, 4
  %6 = icmp eq i32 %index.next, %n
  br i1 %6, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}

define arm_aapcs_vfpcc void @test_fsub_r(float* noalias nocapture readonly %A, float %B, float* noalias nocapture %C, i32 %n) {
; CHECK-LABEL: test_fsub_r:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r2, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB5_1: @ %vector.ph
; CHECK-NEXT:    vmov r3, s0
; CHECK-NEXT:    vdup.32 q0, r3
; CHECK-NEXT:  .LBB5_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q1, [r0], #16
; CHECK-NEXT:    subs r2, #4
; CHECK-NEXT:    vsub.f32 q1, q0, q1
; CHECK-NEXT:    vstrb.8 q1, [r1], #16
; CHECK-NEXT:    bne .LBB5_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp18 = icmp sgt i32 %n, 0
  br i1 %cmp18, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert10 = insertelement <4 x float> undef, float %B, i32 0
  %broadcast.splat11 = shufflevector <4 x float> %broadcast.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = fsub fast <4 x float> %broadcast.splat11, %wide.load
  %4 = getelementptr inbounds float, float* %C, i32 %index
  %5 = bitcast float* %4 to <4 x float>*
  store <4 x float> %3, <4 x float>* %5, align 4
  %index.next = add i32 %index, 4
  %6 = icmp eq i32 %index.next, %n
  br i1 %6, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}


define arm_aapcs_vfpcc void @test_fmas(float* noalias nocapture readonly %A, float* noalias nocapture readonly %B, float %C, float* noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fmas:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r3, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB6_1: @ %vector.ph
; CHECK-NEXT:    vmov r12, s0
; CHECK-NEXT:  .LBB6_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
; CHECK-NEXT:    vldrw.u32 q1, [r1], #16
; CHECK-NEXT:    subs r3, #4
; CHECK-NEXT:    vfmas.f32 q1, q0, r12
; CHECK-NEXT:    vstrb.8 q1, [r2], #16
; CHECK-NEXT:    bne .LBB6_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp110 = icmp sgt i32 %n, 0
  br i1 %cmp110, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert13 = insertelement <4 x float> undef, float %C, i32 0
  %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = getelementptr inbounds float, float* %B, i32 %index
  %4 = bitcast float* %3 to <4 x float>*
  %wide.load12 = load <4 x float>, <4 x float>* %4, align 4
  %5 = fmul fast <4 x float> %wide.load12, %wide.load
  %6 = fadd fast <4 x float> %5, %broadcast.splat14
  %7 = getelementptr inbounds float, float* %D, i32 %index
  %8 = bitcast float* %7 to <4 x float>*
  store <4 x float> %6, <4 x float>* %8, align 4
  %index.next = add i32 %index, 4
  %9 = icmp eq i32 %index.next, %n
  br i1 %9, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}

define arm_aapcs_vfpcc void @test_fmas_r(float* noalias nocapture readonly %A, float* noalias nocapture readonly %B, float %C, float* noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fmas_r:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r3, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB7_1: @ %vector.ph
; CHECK-NEXT:    vmov r12, s0
; CHECK-NEXT:  .LBB7_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
; CHECK-NEXT:    vldrw.u32 q1, [r1], #16
; CHECK-NEXT:    subs r3, #4
; CHECK-NEXT:    vfmas.f32 q1, q0, r12
; CHECK-NEXT:    vstrb.8 q1, [r2], #16
; CHECK-NEXT:    bne .LBB7_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp110 = icmp sgt i32 %n, 0
  br i1 %cmp110, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert13 = insertelement <4 x float> undef, float %C, i32 0
  %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = getelementptr inbounds float, float* %B, i32 %index
  %4 = bitcast float* %3 to <4 x float>*
  %wide.load12 = load <4 x float>, <4 x float>* %4, align 4
  %5 = fmul fast <4 x float> %wide.load12, %wide.load
  %6 = fadd fast <4 x float> %broadcast.splat14, %5
  %7 = getelementptr inbounds float, float* %D, i32 %index
  %8 = bitcast float* %7 to <4 x float>*
  store <4 x float> %6, <4 x float>* %8, align 4
  %index.next = add i32 %index, 4
  %9 = icmp eq i32 %index.next, %n
  br i1 %9, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}

define arm_aapcs_vfpcc void @test_fma(float* noalias nocapture readonly %A, float* noalias nocapture readonly %B, float %C, float* noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fma:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r3, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB8_1: @ %vector.ph
; CHECK-NEXT:    vmov r12, s0
; CHECK-NEXT:  .LBB8_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
; CHECK-NEXT:    vldrw.u32 q1, [r1], #16
; CHECK-NEXT:    subs r3, #4
; CHECK-NEXT:    vfma.f32 q1, q0, r12
; CHECK-NEXT:    vstrb.8 q1, [r2], #16
; CHECK-NEXT:    bne .LBB8_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp110 = icmp sgt i32 %n, 0
  br i1 %cmp110, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert12 = insertelement <4 x float> undef, float %C, i32 0
  %broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = fmul fast <4 x float> %wide.load, %broadcast.splat13
  %4 = getelementptr inbounds float, float* %B, i32 %index
  %5 = bitcast float* %4 to <4 x float>*
  %wide.load14 = load <4 x float>, <4 x float>* %5, align 4
  %6 = fadd fast <4 x float> %3, %wide.load14
  %7 = getelementptr inbounds float, float* %D, i32 %index
  %8 = bitcast float* %7 to <4 x float>*
  store <4 x float> %6, <4 x float>* %8, align 4
  %index.next = add i32 %index, 4
  %9 = icmp eq i32 %index.next, %n
  br i1 %9, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}

define arm_aapcs_vfpcc void @test_fma_r(float* noalias nocapture readonly %A, float* noalias nocapture readonly %B, float %C, float* noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fma_r:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r3, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB9_1: @ %vector.ph
; CHECK-NEXT:    vmov r12, s0
; CHECK-NEXT:  .LBB9_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
; CHECK-NEXT:    vldrw.u32 q1, [r1], #16
; CHECK-NEXT:    subs r3, #4
; CHECK-NEXT:    vfma.f32 q1, q0, r12
; CHECK-NEXT:    vstrb.8 q1, [r2], #16
; CHECK-NEXT:    bne .LBB9_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp110 = icmp sgt i32 %n, 0
  br i1 %cmp110, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert12 = insertelement <4 x float> undef, float %C, i32 0
  %broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = fmul fast <4 x float> %broadcast.splat13, %wide.load
  %4 = getelementptr inbounds float, float* %B, i32 %index
  %5 = bitcast float* %4 to <4 x float>*
  %wide.load14 = load <4 x float>, <4 x float>* %5, align 4
  %6 = fadd fast <4 x float> %3, %wide.load14
  %7 = getelementptr inbounds float, float* %D, i32 %index
  %8 = bitcast float* %7 to <4 x float>*
  store <4 x float> %6, <4 x float>* %8, align 4
  %index.next = add i32 %index, 4
  %9 = icmp eq i32 %index.next, %n
  br i1 %9, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}


define arm_aapcs_vfpcc void @test_fmss(float* noalias nocapture readonly %A, float* noalias nocapture readonly %B, float %C, float* noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fmss:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r3, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB10_1: @ %vector.ph
; CHECK-NEXT:    vmov r12, s0
; CHECK-NEXT:    vdup.32 q0, r12
; CHECK-NEXT:    vneg.f32 q0, q0
; CHECK-NEXT:  .LBB10_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q1, [r0], #16
; CHECK-NEXT:    vldrw.u32 q2, [r1], #16
; CHECK-NEXT:    vmov q3, q0
; CHECK-NEXT:    subs r3, #4
; CHECK-NEXT:    vfma.f32 q3, q2, q1
; CHECK-NEXT:    vstrb.8 q3, [r2], #16
; CHECK-NEXT:    bne .LBB10_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp110 = icmp sgt i32 %n, 0
  br i1 %cmp110, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert13 = insertelement <4 x float> undef, float %C, i32 0
  %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = getelementptr inbounds float, float* %B, i32 %index
  %4 = bitcast float* %3 to <4 x float>*
  %wide.load12 = load <4 x float>, <4 x float>* %4, align 4
  %5 = fmul fast <4 x float> %wide.load12, %wide.load
  %6 = fsub fast <4 x float> %5, %broadcast.splat14
  %7 = getelementptr inbounds float, float* %D, i32 %index
  %8 = bitcast float* %7 to <4 x float>*
  store <4 x float> %6, <4 x float>* %8, align 4
  %index.next = add i32 %index, 4
  %9 = icmp eq i32 %index.next, %n
  br i1 %9, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}

define arm_aapcs_vfpcc void @test_fmss_r(float* noalias nocapture readonly %A, float* noalias nocapture readonly %B, float %C, float* noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fmss_r:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r3, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB11_1: @ %vector.ph
; CHECK-NEXT:    vmov r12, s0
; CHECK-NEXT:    vdup.32 q0, r12
; CHECK-NEXT:  .LBB11_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q1, [r0], #16
; CHECK-NEXT:    vldrw.u32 q2, [r1], #16
; CHECK-NEXT:    vmov q3, q0
; CHECK-NEXT:    subs r3, #4
; CHECK-NEXT:    vfms.f32 q3, q2, q1
; CHECK-NEXT:    vstrb.8 q3, [r2], #16
; CHECK-NEXT:    bne .LBB11_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp110 = icmp sgt i32 %n, 0
  br i1 %cmp110, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert13 = insertelement <4 x float> undef, float %C, i32 0
  %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = getelementptr inbounds float, float* %B, i32 %index
  %4 = bitcast float* %3 to <4 x float>*
  %wide.load12 = load <4 x float>, <4 x float>* %4, align 4
  %5 = fmul fast <4 x float> %wide.load12, %wide.load
  %6 = fsub fast <4 x float> %broadcast.splat14, %5
  %7 = getelementptr inbounds float, float* %D, i32 %index
  %8 = bitcast float* %7 to <4 x float>*
  store <4 x float> %6, <4 x float>* %8, align 4
  %index.next = add i32 %index, 4
  %9 = icmp eq i32 %index.next, %n
  br i1 %9, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}

define arm_aapcs_vfpcc void @test_fms(float* noalias nocapture readonly %A, float* noalias nocapture readonly %B, float %C, float* noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fms:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r3, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB12_1: @ %vector.ph
; CHECK-NEXT:    vmov r12, s0
; CHECK-NEXT:  .LBB12_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r1], #16
; CHECK-NEXT:    vldrw.u32 q1, [r0], #16
; CHECK-NEXT:    subs r3, #4
; CHECK-NEXT:    vneg.f32 q0, q0
; CHECK-NEXT:    vfma.f32 q0, q1, r12
; CHECK-NEXT:    vstrb.8 q0, [r2], #16
; CHECK-NEXT:    bne .LBB12_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp110 = icmp sgt i32 %n, 0
  br i1 %cmp110, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert12 = insertelement <4 x float> undef, float %C, i32 0
  %broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = fmul fast <4 x float> %wide.load, %broadcast.splat13
  %4 = getelementptr inbounds float, float* %B, i32 %index
  %5 = bitcast float* %4 to <4 x float>*
  %wide.load14 = load <4 x float>, <4 x float>* %5, align 4
  %6 = fsub fast <4 x float> %3, %wide.load14
  %7 = getelementptr inbounds float, float* %D, i32 %index
  %8 = bitcast float* %7 to <4 x float>*
  store <4 x float> %6, <4 x float>* %8, align 4
  %index.next = add i32 %index, 4
  %9 = icmp eq i32 %index.next, %n
  br i1 %9, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}

define arm_aapcs_vfpcc void @test_fms_r(float* noalias nocapture readonly %A, float* noalias nocapture readonly %B, float %C, float* noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fms_r:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    cmp r3, #1
; CHECK-NEXT:    it lt
; CHECK-NEXT:    bxlt lr
; CHECK-NEXT:  .LBB13_1: @ %vector.ph
; CHECK-NEXT:    vmov r12, s0
; CHECK-NEXT:  .LBB13_2: @ %vector.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r1], #16
; CHECK-NEXT:    vldrw.u32 q1, [r0], #16
; CHECK-NEXT:    subs r3, #4
; CHECK-NEXT:    vneg.f32 q0, q0
; CHECK-NEXT:    vfma.f32 q0, q1, r12
; CHECK-NEXT:    vstrb.8 q0, [r2], #16
; CHECK-NEXT:    bne .LBB13_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT:    bx lr
entry:
  %0 = and i32 %n, 7
  %cmp = icmp eq i32 %0, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp110 = icmp sgt i32 %n, 0
  br i1 %cmp110, label %vector.ph, label %for.cond.cleanup

vector.ph:                                        ; preds = %entry
  %broadcast.splatinsert12 = insertelement <4 x float> undef, float %C, i32 0
  %broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %1 = getelementptr inbounds float, float* %A, i32 %index
  %2 = bitcast float* %1 to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %2, align 4
  %3 = fmul fast <4 x float> %broadcast.splat13, %wide.load
  %4 = getelementptr inbounds float, float* %B, i32 %index
  %5 = bitcast float* %4 to <4 x float>*
  %wide.load14 = load <4 x float>, <4 x float>* %5, align 4
  %6 = fsub fast <4 x float> %3, %wide.load14
  %7 = getelementptr inbounds float, float* %D, i32 %index
  %8 = bitcast float* %7 to <4 x float>*
  store <4 x float> %6, <4 x float>* %8, align 4
  %index.next = add i32 %index, 4
  %9 = icmp eq i32 %index.next, %n
  br i1 %9, label %for.cond.cleanup, label %vector.body

for.cond.cleanup:                                 ; preds = %vector.body, %entry
  ret void
}


define dso_local void @test_nested(float* noalias nocapture %pInT1, float* noalias nocapture readonly %pOutT1, float* noalias nocapture readonly %pPRT_in, float* noalias nocapture readnone %pPRT_pDst, i32 %numRows, i32 %numCols, i32 %l) local_unnamed_addr #0 {
; CHECK-LABEL: test_nested:
; CHECK:       @ %bb.0: @ %for.body.us.preheader
; CHECK-NEXT:    .save {r4, r5, r6, lr}
; CHECK-NEXT:    push {r4, r5, r6, lr}
; CHECK-NEXT:    ldrd lr, r12, [sp, #16]
; CHECK-NEXT:    lsl.w r3, r12, #2
; CHECK-NEXT:  .LBB14_1: @ %for.body.us
; CHECK-NEXT:    @ =>This Loop Header: Depth=1
; CHECK-NEXT:    @ Child Loop BB14_2 Depth 2
; CHECK-NEXT:    ldr r4, [r1]
; CHECK-NEXT:    mov r5, r2
; CHECK-NEXT:    mov r6, r12
; CHECK-NEXT:    vdup.32 q0, r4
; CHECK-NEXT:    mov r4, r0
; CHECK-NEXT:  .LBB14_2: @ %vector.body
; CHECK-NEXT:    @ Parent Loop BB14_1 Depth=1
; CHECK-NEXT:    @ => This Inner Loop Header: Depth=2
; CHECK-NEXT:    vldrw.u32 q1, [r5], #16
; CHECK-NEXT:    vldrw.u32 q2, [r4]
; CHECK-NEXT:    subs r6, #4
; CHECK-NEXT:    vfms.f32 q2, q1, q0
; CHECK-NEXT:    vstrb.8 q2, [r4], #16
; CHECK-NEXT:    bne .LBB14_2
; CHECK-NEXT:  @ %bb.3: @ %for.cond6.for.end_crit_edge.us
; CHECK-NEXT:    @ in Loop: Header=BB14_1 Depth=1
; CHECK-NEXT:    add r0, r3
; CHECK-NEXT:    add r2, r3
; CHECK-NEXT:    adds r1, #4
; CHECK-NEXT:    le lr, .LBB14_1
; CHECK-NEXT:  @ %bb.4: @ %for.end14
; CHECK-NEXT:    pop {r4, r5, r6, pc}
for.body.us.preheader:
  %cmp = icmp sgt i32 %numRows, 0
  tail call void @llvm.assume(i1 %cmp)
  %cmp1 = icmp sgt i32 %numCols, 0
  tail call void @llvm.assume(i1 %cmp1)
  %rem = and i32 %numCols, 7
  %cmp2 = icmp eq i32 %rem, 0
  tail call void @llvm.assume(i1 %cmp2)
  %cmp3 = icmp slt i32 %l, %numCols
  tail call void @llvm.assume(i1 %cmp3)
  br label %for.body.us

for.body.us:                                      ; preds = %for.cond6.for.end_crit_edge.us, %for.body.us.preheader
  %pInT1.addr.038.us = phi float* [ %scevgep40, %for.cond6.for.end_crit_edge.us ], [ %pInT1, %for.body.us.preheader ]
  %i.037.us = phi i32 [ %inc13.us, %for.cond6.for.end_crit_edge.us ], [ 0, %for.body.us.preheader ]
  %pOutT1.addr.036.us = phi float* [ %incdec.ptr.us, %for.cond6.for.end_crit_edge.us ], [ %pOutT1, %for.body.us.preheader ]
  %pPRT_in.addr.035.us = phi float* [ %scevgep, %for.cond6.for.end_crit_edge.us ], [ %pPRT_in, %for.body.us.preheader ]
  %scevgep = getelementptr float, float* %pPRT_in.addr.035.us, i32 %numCols
  %0 = load float, float* %pOutT1.addr.036.us, align 4
  %broadcast.splatinsert47 = insertelement <4 x float> undef, float %0, i32 0
  %broadcast.splat48 = shufflevector <4 x float> %broadcast.splatinsert47, <4 x float> undef, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %for.body.us
  %index = phi i32 [ 0, %for.body.us ], [ %index.next, %vector.body ]
  %next.gep = getelementptr float, float* %pInT1.addr.038.us, i32 %index
  %next.gep45 = getelementptr float, float* %pPRT_in.addr.035.us, i32 %index
  %1 = bitcast float* %next.gep to <4 x float>*
  %wide.load = load <4 x float>, <4 x float>* %1, align 4
  %2 = bitcast float* %next.gep45 to <4 x float>*
  %wide.load46 = load <4 x float>, <4 x float>* %2, align 4
  %3 = fmul fast <4 x float> %wide.load46, %broadcast.splat48
  %4 = fsub fast <4 x float> %wide.load, %3
  store <4 x float> %4, <4 x float>* %1, align 4
  %index.next = add i32 %index, 4
  %5 = icmp eq i32 %index.next, %numCols
  br i1 %5, label %for.cond6.for.end_crit_edge.us, label %vector.body

for.cond6.for.end_crit_edge.us:                   ; preds = %vector.body
  %incdec.ptr.us = getelementptr inbounds float, float* %pOutT1.addr.036.us, i32 1
  %scevgep40 = getelementptr float, float* %pInT1.addr.038.us, i32 %numCols
  %inc13.us = add nuw nsw i32 %i.037.us, 1
  %exitcond41 = icmp eq i32 %inc13.us, %numRows
  br i1 %exitcond41, label %for.end14, label %for.body.us

for.end14:                                        ; preds = %for.cond6.for.end_crit_edge.us
  ret void
}

%struct.arm_fir_instance_f32 = type { i16, float*, float* }
define void @arm_fir_f32_1_4_mve(%struct.arm_fir_instance_f32* nocapture readonly %S, float* nocapture readonly %pSrc, float* %pDst, i32 %blockSize) {
; CHECK-LABEL: arm_fir_f32_1_4_mve:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    .save {r4, r5, r6, r7, r8, r9, r10, r11, lr}
; CHECK-NEXT:    push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
; CHECK-NEXT:    .pad #8
; CHECK-NEXT:    sub sp, #8
; CHECK-NEXT:    ldrh.w r10, [r0]
; CHECK-NEXT:    mov r11, r1
; CHECK-NEXT:    ldr.w r12, [r0, #4]
; CHECK-NEXT:    sub.w r1, r10, #1
; CHECK-NEXT:    cmp r1, #3
; CHECK-NEXT:    bhi .LBB15_6
; CHECK-NEXT:  @ %bb.1: @ %if.then
; CHECK-NEXT:    ldr r4, [r0, #8]
; CHECK-NEXT:    ldrd r7, r6, [r4]
; CHECK-NEXT:    ldrd r5, r8, [r4, #8]
; CHECK-NEXT:    add.w r4, r12, r1, lsl #2
; CHECK-NEXT:    lsrs r1, r3, #2
; CHECK-NEXT:    wls lr, r1, .LBB15_5
; CHECK-NEXT:  @ %bb.2: @ %while.body.lr.ph
; CHECK-NEXT:    bic r1, r3, #3
; CHECK-NEXT:    str r1, [sp] @ 4-byte Spill
; CHECK-NEXT:    add.w r9, r12, #4
; CHECK-NEXT:    add.w r1, r2, r1, lsl #2
; CHECK-NEXT:    str r1, [sp, #4] @ 4-byte Spill
; CHECK-NEXT:    mov r1, r11
; CHECK-NEXT:  .LBB15_3: @ %while.body
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r1], #16
; CHECK-NEXT:    vstrb.8 q0, [r4], #16
; CHECK-NEXT:    vldrw.u32 q0, [r9, #-4]
; CHECK-NEXT:    vldrw.u32 q1, [r9], #16
; CHECK-NEXT:    vmul.f32 q0, q0, r7
; CHECK-NEXT:    vldrw.u32 q2, [r9, #-8]
; CHECK-NEXT:    vfma.f32 q0, q1, r6
; CHECK-NEXT:    vldrw.u32 q1, [r9, #-12]
; CHECK-NEXT:    vfma.f32 q0, q1, r5
; CHECK-NEXT:    vfma.f32 q0, q2, r8
; CHECK-NEXT:    vstrb.8 q0, [r2], #16
; CHECK-NEXT:    le lr, .LBB15_3
; CHECK-NEXT:  @ %bb.4: @ %while.end.loopexit
; CHECK-NEXT:    ldr r1, [sp] @ 4-byte Reload
; CHECK-NEXT:    ldr r2, [sp, #4] @ 4-byte Reload
; CHECK-NEXT:    add.w r12, r12, r1, lsl #2
; CHECK-NEXT:    add.w r11, r11, r1, lsl #2
; CHECK-NEXT:  .LBB15_5: @ %while.end
; CHECK-NEXT:    and r1, r3, #3
; CHECK-NEXT:    vldrw.u32 q0, [r11]
; CHECK-NEXT:    vctp.32 r1
; CHECK-NEXT:    vpst
; CHECK-NEXT:    vstrwt.32 q0, [r4]
; CHECK-NEXT:    vldrw.u32 q0, [r12]
; CHECK-NEXT:    vldrw.u32 q1, [r12, #4]
; CHECK-NEXT:    vmul.f32 q0, q0, r7
; CHECK-NEXT:    vfma.f32 q0, q1, r6
; CHECK-NEXT:    vldrw.u32 q1, [r12, #8]
; CHECK-NEXT:    vfma.f32 q0, q1, r5
; CHECK-NEXT:    vldrw.u32 q1, [r12, #12]
; CHECK-NEXT:    vfma.f32 q0, q1, r8
; CHECK-NEXT:    vpst
; CHECK-NEXT:    vstrwt.32 q0, [r2]
; CHECK-NEXT:    ldr.w r12, [r0, #4]
; CHECK-NEXT:  .LBB15_6: @ %if.end
; CHECK-NEXT:    add.w r0, r12, r3, lsl #2
; CHECK-NEXT:    lsr.w r1, r10, #2
; CHECK-NEXT:    wls lr, r1, .LBB15_10
; CHECK-NEXT:  @ %bb.7: @ %while.body51.preheader
; CHECK-NEXT:    bic r2, r10, #3
; CHECK-NEXT:    adds r1, r2, r3
; CHECK-NEXT:    mov r3, r12
; CHECK-NEXT:    add.w r1, r12, r1, lsl #2
; CHECK-NEXT:  .LBB15_8: @ %while.body51
; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
; CHECK-NEXT:    vstrb.8 q0, [r3], #16
; CHECK-NEXT:    le lr, .LBB15_8
; CHECK-NEXT:  @ %bb.9: @ %while.end55.loopexit
; CHECK-NEXT:    add.w r12, r12, r2, lsl #2
; CHECK-NEXT:    mov r0, r1
; CHECK-NEXT:  .LBB15_10: @ %while.end55
; CHECK-NEXT:    ands r1, r10, #3
; CHECK-NEXT:    beq .LBB15_12
; CHECK-NEXT:  @ %bb.11: @ %if.then59
; CHECK-NEXT:    vldrw.u32 q0, [r0]
; CHECK-NEXT:    vctp.32 r1
; CHECK-NEXT:    vpst
; CHECK-NEXT:    vstrwt.32 q0, [r12]
; CHECK-NEXT:  .LBB15_12: @ %if.end61
; CHECK-NEXT:    add sp, #8
; CHECK-NEXT:    pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc}
entry:
  %pState1 = getelementptr inbounds %struct.arm_fir_instance_f32, %struct.arm_fir_instance_f32* %S, i32 0, i32 1
  %0 = load float*, float** %pState1, align 4
  %pCoeffs2 = getelementptr inbounds %struct.arm_fir_instance_f32, %struct.arm_fir_instance_f32* %S, i32 0, i32 2
  %1 = load float*, float** %pCoeffs2, align 4
  %numTaps3 = getelementptr inbounds %struct.arm_fir_instance_f32, %struct.arm_fir_instance_f32* %S, i32 0, i32 0
  %2 = load i16, i16* %numTaps3, align 4
  %conv = zext i16 %2 to i32
  %sub = add nsw i32 %conv, -1
  %cmp = icmp ult i32 %sub, 4
  br i1 %cmp, label %if.then, label %if.end

if.then:                                          ; preds = %entry
  %arrayidx = getelementptr inbounds float, float* %0, i32 %sub
  %incdec.ptr = getelementptr inbounds float, float* %1, i32 1
  %3 = load float, float* %1, align 4
  %incdec.ptr6 = getelementptr inbounds float, float* %1, i32 2
  %4 = load float, float* %incdec.ptr, align 4
  %incdec.ptr7 = getelementptr inbounds float, float* %1, i32 3
  %5 = load float, float* %incdec.ptr6, align 4
  %6 = load float, float* %incdec.ptr7, align 4
  %shr = lshr i32 %blockSize, 2
  %cmp9146 = icmp eq i32 %shr, 0
  %.pre161 = insertelement <4 x float> undef, float %3, i32 0
  %.pre162 = shufflevector <4 x float> %.pre161, <4 x float> undef, <4 x i32> zeroinitializer
  %.pre163 = insertelement <4 x float> undef, float %4, i32 0
  %.pre164 = shufflevector <4 x float> %.pre163, <4 x float> undef, <4 x i32> zeroinitializer
  %.pre165 = insertelement <4 x float> undef, float %5, i32 0
  %.pre166 = shufflevector <4 x float> %.pre165, <4 x float> undef, <4 x i32> zeroinitializer
  %.pre167 = insertelement <4 x float> undef, float %6, i32 0
  %.pre168 = shufflevector <4 x float> %.pre167, <4 x float> undef, <4 x i32> zeroinitializer
  br i1 %cmp9146, label %while.end, label %while.body.lr.ph

while.body.lr.ph:                                 ; preds = %if.then
  %7 = and i32 %blockSize, -4
  %scevgep158 = getelementptr float, float* %pDst, i32 %7
  br label %while.body

while.body:                                       ; preds = %while.body.lr.ph, %while.body
  %pStateCur.0151 = phi float* [ %arrayidx, %while.body.lr.ph ], [ %add.ptr, %while.body ]
  %pSamples.0150 = phi float* [ %0, %while.body.lr.ph ], [ %add.ptr24, %while.body ]
  %pOutput.0149 = phi float* [ %pDst, %while.body.lr.ph ], [ %add.ptr23, %while.body ]
  %pTempSrc.0148 = phi float* [ %pSrc, %while.body.lr.ph ], [ %add.ptr11, %while.body ]
  %blkCnt.0147 = phi i32 [ %shr, %while.body.lr.ph ], [ %dec, %while.body ]
  %8 = bitcast float* %pTempSrc.0148 to <4 x float>*
  %9 = load <4 x float>, <4 x float>* %8, align 4
  %10 = bitcast float* %pStateCur.0151 to <4 x float>*
  store <4 x float> %9, <4 x float>* %10, align 4
  %add.ptr = getelementptr inbounds float, float* %pStateCur.0151, i32 4
  %add.ptr11 = getelementptr inbounds float, float* %pTempSrc.0148, i32 4
  %11 = bitcast float* %pSamples.0150 to <4 x float>*
  %12 = load <4 x float>, <4 x float>* %11, align 4
  %13 = fmul fast <4 x float> %12, %.pre162
  %arrayidx12 = getelementptr inbounds float, float* %pSamples.0150, i32 1
  %14 = bitcast float* %arrayidx12 to <4 x float>*
  %15 = load <4 x float>, <4 x float>* %14, align 4
  %mul = fmul fast <4 x float> %15, %.pre164
  %add = fadd fast <4 x float> %mul, %13
  %arrayidx13 = getelementptr inbounds float, float* %pSamples.0150, i32 2
  %16 = bitcast float* %arrayidx13 to <4 x float>*
  %17 = load <4 x float>, <4 x float>* %16, align 4
  %mul16 = fmul fast <4 x float> %17, %.pre166
  %add17 = fadd fast <4 x float> %add, %mul16
  %arrayidx18 = getelementptr inbounds float, float* %pSamples.0150, i32 3
  %18 = bitcast float* %arrayidx18 to <4 x float>*
  %19 = load <4 x float>, <4 x float>* %18, align 4
  %mul21 = fmul fast <4 x float> %19, %.pre168
  %add22 = fadd fast <4 x float> %add17, %mul21
  %20 = bitcast float* %pOutput.0149 to <4 x float>*
  store <4 x float> %add22, <4 x float>* %20, align 4
  %add.ptr23 = getelementptr inbounds float, float* %pOutput.0149, i32 4
  %add.ptr24 = getelementptr inbounds float, float* %pSamples.0150, i32 4
  %dec = add nsw i32 %blkCnt.0147, -1
  %cmp9 = icmp eq i32 %dec, 0
  br i1 %cmp9, label %while.end.loopexit, label %while.body

while.end.loopexit:                               ; preds = %while.body
  %scevgep157 = getelementptr float, float* %pSrc, i32 %7
  %scevgep159 = getelementptr float, float* %0, i32 %7
  br label %while.end

while.end:                                        ; preds = %if.then, %while.end.loopexit
  %pTempSrc.0.lcssa = phi float* [ %scevgep157, %while.end.loopexit ], [ %pSrc, %if.then ]
  %pOutput.0.lcssa = phi float* [ %scevgep158, %while.end.loopexit ], [ %pDst, %if.then ]
  %pSamples.0.lcssa = phi float* [ %scevgep159, %while.end.loopexit ], [ %0, %if.then ]
  %pStateCur.0.lcssa = phi float* [ %add.ptr, %while.end.loopexit ], [ %arrayidx, %if.then ]
  %and = and i32 %blockSize, 3
  %21 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %and)
  %22 = bitcast float* %pTempSrc.0.lcssa to <4 x float>*
  %23 = load <4 x float>, <4 x float>* %22, align 4
  %24 = bitcast float* %pStateCur.0.lcssa to <4 x float>*
  tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %23, <4 x float>* %24, i32 4, <4 x i1> %21)
  %25 = bitcast float* %pSamples.0.lcssa to <4 x float>*
  %26 = load <4 x float>, <4 x float>* %25, align 4
  %27 = fmul fast <4 x float> %26, %.pre162
  %arrayidx29 = getelementptr inbounds float, float* %pSamples.0.lcssa, i32 1
  %28 = bitcast float* %arrayidx29 to <4 x float>*
  %29 = load <4 x float>, <4 x float>* %28, align 4
  %mul32 = fmul fast <4 x float> %29, %.pre164
  %add33 = fadd fast <4 x float> %mul32, %27
  %arrayidx34 = getelementptr inbounds float, float* %pSamples.0.lcssa, i32 2
  %30 = bitcast float* %arrayidx34 to <4 x float>*
  %31 = load <4 x float>, <4 x float>* %30, align 4
  %mul37 = fmul fast <4 x float> %31, %.pre166
  %add38 = fadd fast <4 x float> %add33, %mul37
  %arrayidx39 = getelementptr inbounds float, float* %pSamples.0.lcssa, i32 3
  %32 = bitcast float* %arrayidx39 to <4 x float>*
  %33 = load <4 x float>, <4 x float>* %32, align 4
  %mul42 = fmul fast <4 x float> %33, %.pre168
  %add43 = fadd fast <4 x float> %add38, %mul42
  %34 = bitcast float* %pOutput.0.lcssa to <4 x float>*
  tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %add43, <4 x float>* %34, i32 4, <4 x i1> %21)
  %.pre = load float*, float** %pState1, align 4
  br label %if.end

if.end:                                           ; preds = %while.end, %entry
  %35 = phi float* [ %.pre, %while.end ], [ %0, %entry ]
  %arrayidx45 = getelementptr inbounds float, float* %35, i32 %blockSize
  %shr47 = lshr i32 %conv, 2
  %cmp49141 = icmp eq i32 %shr47, 0
  br i1 %cmp49141, label %while.end55, label %while.body51.preheader

while.body51.preheader:                           ; preds = %if.end
  %36 = and i32 %conv, 65532
  %37 = add i32 %36, %blockSize
  %scevgep = getelementptr float, float* %35, i32 %37
  br label %while.body51

while.body51:                                     ; preds = %while.body51.preheader, %while.body51
  %pTempSrc.1144 = phi float* [ %add.ptr52, %while.body51 ], [ %arrayidx45, %while.body51.preheader ]
  %pTempDest.0143 = phi float* [ %add.ptr53, %while.body51 ], [ %35, %while.body51.preheader ]
  %blkCnt.1142 = phi i32 [ %dec54, %while.body51 ], [ %shr47, %while.body51.preheader ]
  %38 = bitcast float* %pTempSrc.1144 to <4 x float>*
  %39 = load <4 x float>, <4 x float>* %38, align 4
  %40 = bitcast float* %pTempDest.0143 to <4 x float>*
  store <4 x float> %39, <4 x float>* %40, align 4
  %add.ptr52 = getelementptr inbounds float, float* %pTempSrc.1144, i32 4
  %add.ptr53 = getelementptr inbounds float, float* %pTempDest.0143, i32 4
  %dec54 = add nsw i32 %blkCnt.1142, -1
  %cmp49 = icmp eq i32 %dec54, 0
  br i1 %cmp49, label %while.end55.loopexit, label %while.body51

while.end55.loopexit:                             ; preds = %while.body51
  %scevgep156 = getelementptr float, float* %35, i32 %36
  br label %while.end55

while.end55:                                      ; preds = %while.end55.loopexit, %if.end
  %pTempDest.0.lcssa = phi float* [ %35, %if.end ], [ %scevgep156, %while.end55.loopexit ]
  %pTempSrc.1.lcssa = phi float* [ %arrayidx45, %if.end ], [ %scevgep, %while.end55.loopexit ]
  %and56 = and i32 %conv, 3
  %cmp57 = icmp eq i32 %and56, 0
  br i1 %cmp57, label %if.end61, label %if.then59

if.then59:                                        ; preds = %while.end55
  %41 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %and56)
  %42 = bitcast float* %pTempSrc.1.lcssa to <4 x float>*
  %43 = load <4 x float>, <4 x float>* %42, align 4
  %44 = bitcast float* %pTempDest.0.lcssa to <4 x float>*
  tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %43, <4 x float>* %44, i32 4, <4 x i1> %41)
  br label %if.end61

if.end61:                                         ; preds = %while.end55, %if.then59
  ret void
}


define void @fir(%struct.arm_fir_instance_f32* nocapture readonly %S, float* nocapture readonly %pSrc, float* nocapture %pDst, i32 %blockSize) {
; CHECK-LABEL: fir:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    .save {r4, r5, r6, r7, r8, r9, r10, r11, lr}
; CHECK-NEXT:    push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
; CHECK-NEXT:    .pad #4
; CHECK-NEXT:    sub sp, #4
; CHECK-NEXT:    .vsave {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT:    vpush {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT:    .pad #32
; CHECK-NEXT:    sub sp, #32
; CHECK-NEXT:    cmp r3, #8
; CHECK-NEXT:    blo.w .LBB16_12
; CHECK-NEXT:  @ %bb.1: @ %entry
; CHECK-NEXT:    lsrs.w r12, r3, #2
; CHECK-NEXT:    beq.w .LBB16_12
; CHECK-NEXT:  @ %bb.2: @ %while.body.lr.ph
; CHECK-NEXT:    ldrh r6, [r0]
; CHECK-NEXT:    movs r5, #1
; CHECK-NEXT:    ldrd r4, r10, [r0, #4]
; CHECK-NEXT:    sub.w r0, r6, #8
; CHECK-NEXT:    add.w r3, r0, r0, lsr #29
; CHECK-NEXT:    and r0, r0, #7
; CHECK-NEXT:    asrs r7, r3, #3
; CHECK-NEXT:    cmp r7, #1
; CHECK-NEXT:    it gt
; CHECK-NEXT:    asrgt r5, r3, #3
; CHECK-NEXT:    add.w r3, r4, r6, lsl #2
; CHECK-NEXT:    sub.w r9, r3, #4
; CHECK-NEXT:    rsbs r3, r6, #0
; CHECK-NEXT:    str r3, [sp, #12] @ 4-byte Spill
; CHECK-NEXT:    add.w r3, r10, #32
; CHECK-NEXT:    str r5, [sp, #4] @ 4-byte Spill
; CHECK-NEXT:    str r6, [sp, #16] @ 4-byte Spill
; CHECK-NEXT:    str r3, [sp, #8] @ 4-byte Spill
; CHECK-NEXT:    str r0, [sp, #20] @ 4-byte Spill
; CHECK-NEXT:    b .LBB16_5
; CHECK-NEXT:  .LBB16_3: @ %for.end
; CHECK-NEXT:    @ in Loop: Header=BB16_5 Depth=1
; CHECK-NEXT:    ldr r1, [sp, #28] @ 4-byte Reload
; CHECK-NEXT:    ldrd r0, r9, [sp, #20] @ 8-byte Folded Reload
; CHECK-NEXT:    wls lr, r0, .LBB16_4
; CHECK-NEXT:    b .LBB16_9
; CHECK-NEXT:  .LBB16_4: @ %while.end
; CHECK-NEXT:    @ in Loop: Header=BB16_5 Depth=1
; CHECK-NEXT:    ldr r0, [sp, #12] @ 4-byte Reload
; CHECK-NEXT:    subs.w r12, r12, #1
; CHECK-NEXT:    vstrb.8 q0, [r2], #16
; CHECK-NEXT:    add.w r0, r4, r0, lsl #2
; CHECK-NEXT:    add.w r4, r0, #16
; CHECK-NEXT:    beq .LBB16_12
; CHECK-NEXT:  .LBB16_5: @ %while.body
; CHECK-NEXT:    @ =>This Loop Header: Depth=1
; CHECK-NEXT:    @ Child Loop BB16_7 Depth 2
; CHECK-NEXT:    @ Child Loop BB16_10 Depth 2
; CHECK-NEXT:    add.w lr, r10, #8
; CHECK-NEXT:    vldrw.u32 q0, [r1], #16
; CHECK-NEXT:    ldrd r3, r7, [r10]
; CHECK-NEXT:    ldm.w lr, {r0, r5, r6, lr}
; CHECK-NEXT:    ldrd r11, r8, [r10, #24]
; CHECK-NEXT:    vstrb.8 q0, [r9], #16
; CHECK-NEXT:    vldrw.u32 q0, [r4], #32
; CHECK-NEXT:    strd r9, r1, [sp, #24] @ 8-byte Folded Spill
; CHECK-NEXT:    vldrw.u32 q1, [r4, #-28]
; CHECK-NEXT:    vmul.f32 q0, q0, r3
; CHECK-NEXT:    vldrw.u32 q6, [r4, #-24]
; CHECK-NEXT:    vldrw.u32 q4, [r4, #-20]
; CHECK-NEXT:    vfma.f32 q0, q1, r7
; CHECK-NEXT:    vldrw.u32 q5, [r4, #-16]
; CHECK-NEXT:    vfma.f32 q0, q6, r0
; CHECK-NEXT:    vldrw.u32 q2, [r4, #-12]
; CHECK-NEXT:    vfma.f32 q0, q4, r5
; CHECK-NEXT:    vldrw.u32 q3, [r4, #-8]
; CHECK-NEXT:    vfma.f32 q0, q5, r6
; CHECK-NEXT:    ldr r0, [sp, #16] @ 4-byte Reload
; CHECK-NEXT:    vfma.f32 q0, q2, lr
; CHECK-NEXT:    vldrw.u32 q1, [r4, #-4]
; CHECK-NEXT:    vfma.f32 q0, q3, r11
; CHECK-NEXT:    cmp r0, #16
; CHECK-NEXT:    vfma.f32 q0, q1, r8
; CHECK-NEXT:    blo .LBB16_8
; CHECK-NEXT:  @ %bb.6: @ %for.body.preheader
; CHECK-NEXT:    @ in Loop: Header=BB16_5 Depth=1
; CHECK-NEXT:    ldr r0, [sp, #4] @ 4-byte Reload
; CHECK-NEXT:    dls lr, r0
; CHECK-NEXT:    ldr r7, [sp, #8] @ 4-byte Reload
; CHECK-NEXT:  .LBB16_7: @ %for.body
; CHECK-NEXT:    @ Parent Loop BB16_5 Depth=1
; CHECK-NEXT:    @ => This Inner Loop Header: Depth=2
; CHECK-NEXT:    ldm.w r7, {r0, r3, r5, r6, r8, r11}
; CHECK-NEXT:    vldrw.u32 q1, [r4], #32
; CHECK-NEXT:    vldrw.u32 q6, [r4, #-24]
; CHECK-NEXT:    vldrw.u32 q4, [r4, #-20]
; CHECK-NEXT:    vfma.f32 q0, q1, r0
; CHECK-NEXT:    vldrw.u32 q1, [r4, #-28]
; CHECK-NEXT:    vldrw.u32 q5, [r4, #-16]
; CHECK-NEXT:    vldrw.u32 q2, [r4, #-12]
; CHECK-NEXT:    vfma.f32 q0, q1, r3
; CHECK-NEXT:    ldrd r9, r1, [r7, #24]
; CHECK-NEXT:    vfma.f32 q0, q6, r5
; CHECK-NEXT:    vldrw.u32 q3, [r4, #-8]
; CHECK-NEXT:    vfma.f32 q0, q4, r6
; CHECK-NEXT:    vldrw.u32 q1, [r4, #-4]
; CHECK-NEXT:    vfma.f32 q0, q5, r8
; CHECK-NEXT:    adds r7, #32
; CHECK-NEXT:    vfma.f32 q0, q2, r11
; CHECK-NEXT:    vfma.f32 q0, q3, r9
; CHECK-NEXT:    vfma.f32 q0, q1, r1
; CHECK-NEXT:    le lr, .LBB16_7
; CHECK-NEXT:    b .LBB16_3
; CHECK-NEXT:  .LBB16_8: @ in Loop: Header=BB16_5 Depth=1
; CHECK-NEXT:    ldr r7, [sp, #8] @ 4-byte Reload
; CHECK-NEXT:    b .LBB16_3
; CHECK-NEXT:  .LBB16_9: @ %while.body76.preheader
; CHECK-NEXT:    @ in Loop: Header=BB16_5 Depth=1
; CHECK-NEXT:    mov r3, r4
; CHECK-NEXT:  .LBB16_10: @ %while.body76
; CHECK-NEXT:    @ Parent Loop BB16_5 Depth=1
; CHECK-NEXT:    @ => This Inner Loop Header: Depth=2
; CHECK-NEXT:    ldr r0, [r7], #4
; CHECK-NEXT:    vldrw.u32 q1, [r3], #4
; CHECK-NEXT:    vfma.f32 q0, q1, r0
; CHECK-NEXT:    le lr, .LBB16_10
; CHECK-NEXT:  @ %bb.11: @ %while.end.loopexit
; CHECK-NEXT:    @ in Loop: Header=BB16_5 Depth=1
; CHECK-NEXT:    ldr r0, [sp, #20] @ 4-byte Reload
; CHECK-NEXT:    add.w r4, r4, r0, lsl #2
; CHECK-NEXT:    b .LBB16_4
; CHECK-NEXT:  .LBB16_12: @ %if.end
; CHECK-NEXT:    add sp, #32
; CHECK-NEXT:    vpop {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT:    add sp, #4
; CHECK-NEXT:    pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc}
entry:
  %pState1 = getelementptr inbounds %struct.arm_fir_instance_f32, %struct.arm_fir_instance_f32* %S, i32 0, i32 1
  %0 = load float*, float** %pState1, align 4
  %pCoeffs2 = getelementptr inbounds %struct.arm_fir_instance_f32, %struct.arm_fir_instance_f32* %S, i32 0, i32 2
  %1 = load float*, float** %pCoeffs2, align 4
  %numTaps3 = getelementptr inbounds %struct.arm_fir_instance_f32, %struct.arm_fir_instance_f32* %S, i32 0, i32 0
  %2 = load i16, i16* %numTaps3, align 4
  %conv = zext i16 %2 to i32
  %cmp = icmp ugt i32 %blockSize, 7
  br i1 %cmp, label %if.then, label %if.end

if.then:                                          ; preds = %entry
  %shr = lshr i32 %blockSize, 2
  %cmp5217 = icmp eq i32 %shr, 0
  br i1 %cmp5217, label %if.end, label %while.body.lr.ph

while.body.lr.ph:                                 ; preds = %if.then
  %sub = add nsw i32 %conv, -1
  %arrayidx = getelementptr inbounds float, float* %0, i32 %sub
  %incdec.ptr = getelementptr inbounds float, float* %1, i32 1
  %incdec.ptr7 = getelementptr inbounds float, float* %1, i32 2
  %incdec.ptr8 = getelementptr inbounds float, float* %1, i32 3
  %incdec.ptr9 = getelementptr inbounds float, float* %1, i32 4
  %incdec.ptr10 = getelementptr inbounds float, float* %1, i32 5
  %incdec.ptr11 = getelementptr inbounds float, float* %1, i32 6
  %incdec.ptr12 = getelementptr inbounds float, float* %1, i32 7
  %sub37 = add nsw i32 %conv, -8
  %div = sdiv i32 %sub37, 8
  %pCoeffsCur.0199 = getelementptr inbounds float, float* %1, i32 8
  %cmp38201 = icmp ugt i16 %2, 15
  %and = and i32 %sub37, 7
  %cmp74210 = icmp eq i32 %and, 0
  %idx.neg = sub nsw i32 0, %conv
  %3 = icmp sgt i32 %div, 1
  %smax = select i1 %3, i32 %div, i32 1
  br label %while.body

while.body:                                       ; preds = %while.body.lr.ph, %while.end
  %blkCnt.0222 = phi i32 [ %shr, %while.body.lr.ph ], [ %dec84, %while.end ]
  %pStateCur.0221 = phi float* [ %arrayidx, %while.body.lr.ph ], [ %add.ptr, %while.end ]
  %pSamples.0220 = phi float* [ %0, %while.body.lr.ph ], [ %add.ptr83, %while.end ]
  %pTempSrc.0219 = phi float* [ %pSrc, %while.body.lr.ph ], [ %add.ptr14, %while.end ]
  %pOutput.0218 = phi float* [ %pDst, %while.body.lr.ph ], [ %add.ptr81, %while.end ]
  %4 = load float, float* %1, align 4
  %5 = load float, float* %incdec.ptr, align 4
  %6 = load float, float* %incdec.ptr7, align 4
  %7 = load float, float* %incdec.ptr8, align 4
  %8 = load float, float* %incdec.ptr9, align 4
  %9 = load float, float* %incdec.ptr10, align 4
  %10 = load float, float* %incdec.ptr11, align 4
  %11 = load float, float* %incdec.ptr12, align 4
  %12 = bitcast float* %pTempSrc.0219 to <4 x float>*
  %13 = load <4 x float>, <4 x float>* %12, align 4
  %14 = bitcast float* %pStateCur.0221 to <4 x float>*
  store <4 x float> %13, <4 x float>* %14, align 4
  %add.ptr = getelementptr inbounds float, float* %pStateCur.0221, i32 4
  %add.ptr14 = getelementptr inbounds float, float* %pTempSrc.0219, i32 4
  %15 = bitcast float* %pSamples.0220 to <4 x float>*
  %16 = load <4 x float>, <4 x float>* %15, align 4
  %.splatinsert = insertelement <4 x float> undef, float %4, i32 0
  %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer
  %17 = fmul fast <4 x float> %16, %.splat
  %arrayidx15 = getelementptr inbounds float, float* %pSamples.0220, i32 1
  %18 = bitcast float* %arrayidx15 to <4 x float>*
  %19 = load <4 x float>, <4 x float>* %18, align 4
  %.splatinsert16 = insertelement <4 x float> undef, float %5, i32 0
  %.splat17 = shufflevector <4 x float> %.splatinsert16, <4 x float> undef, <4 x i32> zeroinitializer
  %20 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %19, <4 x float> %.splat17, <4 x float> %17)
  %arrayidx18 = getelementptr inbounds float, float* %pSamples.0220, i32 2
  %21 = bitcast float* %arrayidx18 to <4 x float>*
  %22 = load <4 x float>, <4 x float>* %21, align 4
  %.splatinsert19 = insertelement <4 x float> undef, float %6, i32 0
  %.splat20 = shufflevector <4 x float> %.splatinsert19, <4 x float> undef, <4 x i32> zeroinitializer
  %23 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %22, <4 x float> %.splat20, <4 x float> %20)
  %arrayidx21 = getelementptr inbounds float, float* %pSamples.0220, i32 3
  %24 = bitcast float* %arrayidx21 to <4 x float>*
  %25 = load <4 x float>, <4 x float>* %24, align 4
  %.splatinsert22 = insertelement <4 x float> undef, float %7, i32 0
  %.splat23 = shufflevector <4 x float> %.splatinsert22, <4 x float> undef, <4 x i32> zeroinitializer
  %26 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %25, <4 x float> %.splat23, <4 x float> %23)
  %arrayidx24 = getelementptr inbounds float, float* %pSamples.0220, i32 4
  %27 = bitcast float* %arrayidx24 to <4 x float>*
  %28 = load <4 x float>, <4 x float>* %27, align 4
  %.splatinsert25 = insertelement <4 x float> undef, float %8, i32 0
  %.splat26 = shufflevector <4 x float> %.splatinsert25, <4 x float> undef, <4 x i32> zeroinitializer
  %29 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %28, <4 x float> %.splat26, <4 x float> %26)
  %arrayidx27 = getelementptr inbounds float, float* %pSamples.0220, i32 5
  %30 = bitcast float* %arrayidx27 to <4 x float>*
  %31 = load <4 x float>, <4 x float>* %30, align 4
  %.splatinsert28 = insertelement <4 x float> undef, float %9, i32 0
  %.splat29 = shufflevector <4 x float> %.splatinsert28, <4 x float> undef, <4 x i32> zeroinitializer
  %32 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %31, <4 x float> %.splat29, <4 x float> %29)
  %arrayidx30 = getelementptr inbounds float, float* %pSamples.0220, i32 6
  %33 = bitcast float* %arrayidx30 to <4 x float>*
  %34 = load <4 x float>, <4 x float>* %33, align 4
  %.splatinsert31 = insertelement <4 x float> undef, float %10, i32 0
  %.splat32 = shufflevector <4 x float> %.splatinsert31, <4 x float> undef, <4 x i32> zeroinitializer
  %35 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %34, <4 x float> %.splat32, <4 x float> %32)
  %arrayidx33 = getelementptr inbounds float, float* %pSamples.0220, i32 7
  %36 = bitcast float* %arrayidx33 to <4 x float>*
  %37 = load <4 x float>, <4 x float>* %36, align 4
  %.splatinsert34 = insertelement <4 x float> undef, float %11, i32 0
  %.splat35 = shufflevector <4 x float> %.splatinsert34, <4 x float> undef, <4 x i32> zeroinitializer
  %38 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %37, <4 x float> %.splat35, <4 x float> %35)
  %pSamples.1200 = getelementptr inbounds float, float* %pSamples.0220, i32 8
  br i1 %cmp38201, label %for.body, label %for.end

for.body:                                         ; preds = %while.body, %for.body
  %pSamples.1207 = phi float* [ %pSamples.1, %for.body ], [ %pSamples.1200, %while.body ]
  %pCoeffsCur.0206 = phi float* [ %pCoeffsCur.0, %for.body ], [ %pCoeffsCur.0199, %while.body ]
  %.pn205 = phi float* [ %pCoeffsCur.0206, %for.body ], [ %1, %while.body ]
  %i.0204 = phi i32 [ %inc, %for.body ], [ 0, %while.body ]
  %vecAcc0.0203 = phi <4 x float> [ %70, %for.body ], [ %38, %while.body ]
  %pSamples.0.pn202 = phi float* [ %pSamples.1207, %for.body ], [ %pSamples.0220, %while.body ]
  %incdec.ptr40 = getelementptr inbounds float, float* %.pn205, i32 9
  %39 = load float, float* %pCoeffsCur.0206, align 4
  %incdec.ptr41 = getelementptr inbounds float, float* %.pn205, i32 10
  %40 = load float, float* %incdec.ptr40, align 4
  %incdec.ptr42 = getelementptr inbounds float, float* %.pn205, i32 11
  %41 = load float, float* %incdec.ptr41, align 4
  %incdec.ptr43 = getelementptr inbounds float, float* %.pn205, i32 12
  %42 = load float, float* %incdec.ptr42, align 4
  %incdec.ptr44 = getelementptr inbounds float, float* %.pn205, i32 13
  %43 = load float, float* %incdec.ptr43, align 4
  %incdec.ptr45 = getelementptr inbounds float, float* %.pn205, i32 14
  %44 = load float, float* %incdec.ptr44, align 4
  %incdec.ptr46 = getelementptr inbounds float, float* %.pn205, i32 15
  %45 = load float, float* %incdec.ptr45, align 4
  %46 = load float, float* %incdec.ptr46, align 4
  %47 = bitcast float* %pSamples.1207 to <4 x float>*
  %48 = load <4 x float>, <4 x float>* %47, align 4
  %.splatinsert48 = insertelement <4 x float> undef, float %39, i32 0
  %.splat49 = shufflevector <4 x float> %.splatinsert48, <4 x float> undef, <4 x i32> zeroinitializer
  %49 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %48, <4 x float> %.splat49, <4 x float> %vecAcc0.0203)
  %arrayidx50 = getelementptr inbounds float, float* %pSamples.0.pn202, i32 9
  %50 = bitcast float* %arrayidx50 to <4 x float>*
  %51 = load <4 x float>, <4 x float>* %50, align 4
  %.splatinsert51 = insertelement <4 x float> undef, float %40, i32 0
  %.splat52 = shufflevector <4 x float> %.splatinsert51, <4 x float> undef, <4 x i32> zeroinitializer
  %52 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %51, <4 x float> %.splat52, <4 x float> %49)
  %arrayidx53 = getelementptr inbounds float, float* %pSamples.0.pn202, i32 10
  %53 = bitcast float* %arrayidx53 to <4 x float>*
  %54 = load <4 x float>, <4 x float>* %53, align 4
  %.splatinsert54 = insertelement <4 x float> undef, float %41, i32 0
  %.splat55 = shufflevector <4 x float> %.splatinsert54, <4 x float> undef, <4 x i32> zeroinitializer
  %55 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %54, <4 x float> %.splat55, <4 x float> %52)
  %arrayidx56 = getelementptr inbounds float, float* %pSamples.0.pn202, i32 11
  %56 = bitcast float* %arrayidx56 to <4 x float>*
  %57 = load <4 x float>, <4 x float>* %56, align 4
  %.splatinsert57 = insertelement <4 x float> undef, float %42, i32 0
  %.splat58 = shufflevector <4 x float> %.splatinsert57, <4 x float> undef, <4 x i32> zeroinitializer
  %58 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %57, <4 x float> %.splat58, <4 x float> %55)
  %arrayidx59 = getelementptr inbounds float, float* %pSamples.0.pn202, i32 12
  %59 = bitcast float* %arrayidx59 to <4 x float>*
  %60 = load <4 x float>, <4 x float>* %59, align 4
  %.splatinsert60 = insertelement <4 x float> undef, float %43, i32 0
  %.splat61 = shufflevector <4 x float> %.splatinsert60, <4 x float> undef, <4 x i32> zeroinitializer
  %61 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %60, <4 x float> %.splat61, <4 x float> %58)
  %arrayidx62 = getelementptr inbounds float, float* %pSamples.0.pn202, i32 13
  %62 = bitcast float* %arrayidx62 to <4 x float>*
  %63 = load <4 x float>, <4 x float>* %62, align 4
  %.splatinsert63 = insertelement <4 x float> undef, float %44, i32 0
  %.splat64 = shufflevector <4 x float> %.splatinsert63, <4 x float> undef, <4 x i32> zeroinitializer
  %64 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %63, <4 x float> %.splat64, <4 x float> %61)
  %arrayidx65 = getelementptr inbounds float, float* %pSamples.0.pn202, i32 14
  %65 = bitcast float* %arrayidx65 to <4 x float>*
  %66 = load <4 x float>, <4 x float>* %65, align 4
  %.splatinsert66 = insertelement <4 x float> undef, float %45, i32 0
  %.splat67 = shufflevector <4 x float> %.splatinsert66, <4 x float> undef, <4 x i32> zeroinitializer
  %67 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %66, <4 x float> %.splat67, <4 x float> %64)
  %arrayidx68 = getelementptr inbounds float, float* %pSamples.0.pn202, i32 15
  %68 = bitcast float* %arrayidx68 to <4 x float>*
  %69 = load <4 x float>, <4 x float>* %68, align 4
  %.splatinsert69 = insertelement <4 x float> undef, float %46, i32 0
  %.splat70 = shufflevector <4 x float> %.splatinsert69, <4 x float> undef, <4 x i32> zeroinitializer
  %70 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %69, <4 x float> %.splat70, <4 x float> %67)
  %inc = add nuw nsw i32 %i.0204, 1
  %pCoeffsCur.0 = getelementptr inbounds float, float* %pCoeffsCur.0206, i32 8
  %pSamples.1 = getelementptr inbounds float, float* %pSamples.1207, i32 8
  %exitcond = icmp eq i32 %inc, %smax
  br i1 %exitcond, label %for.end, label %for.body

for.end:                                          ; preds = %for.body, %while.body
  %vecAcc0.0.lcssa = phi <4 x float> [ %38, %while.body ], [ %70, %for.body ]
  %pCoeffsCur.0.lcssa = phi float* [ %pCoeffsCur.0199, %while.body ], [ %pCoeffsCur.0, %for.body ]
  %pSamples.1.lcssa = phi float* [ %pSamples.1200, %while.body ], [ %pSamples.1, %for.body ]
  br i1 %cmp74210, label %while.end, label %while.body76

while.body76:                                     ; preds = %for.end, %while.body76
  %pCoeffsCur.1214 = phi float* [ %incdec.ptr77, %while.body76 ], [ %pCoeffsCur.0.lcssa, %for.end ]
  %vecAcc0.1213 = phi <4 x float> [ %74, %while.body76 ], [ %vecAcc0.0.lcssa, %for.end ]
  %numCnt.0212 = phi i32 [ %dec, %while.body76 ], [ %and, %for.end ]
  %pSamples.2211 = phi float* [ %incdec.ptr80, %while.body76 ], [ %pSamples.1.lcssa, %for.end ]
  %incdec.ptr77 = getelementptr inbounds float, float* %pCoeffsCur.1214, i32 1
  %71 = load float, float* %pCoeffsCur.1214, align 4
  %72 = bitcast float* %pSamples.2211 to <4 x float>*
  %73 = load <4 x float>, <4 x float>* %72, align 4
  %.splatinsert78 = insertelement <4 x float> undef, float %71, i32 0
  %.splat79 = shufflevector <4 x float> %.splatinsert78, <4 x float> undef, <4 x i32> zeroinitializer
  %74 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %73, <4 x float> %.splat79, <4 x float> %vecAcc0.1213)
  %incdec.ptr80 = getelementptr inbounds float, float* %pSamples.2211, i32 1
  %dec = add nsw i32 %numCnt.0212, -1
  %cmp74 = icmp sgt i32 %numCnt.0212, 1
  br i1 %cmp74, label %while.body76, label %while.end.loopexit

while.end.loopexit:                               ; preds = %while.body76
  %scevgep = getelementptr float, float* %pSamples.1.lcssa, i32 %and
  br label %while.end

while.end:                                        ; preds = %while.end.loopexit, %for.end
  %pSamples.2.lcssa = phi float* [ %pSamples.1.lcssa, %for.end ], [ %scevgep, %while.end.loopexit ]
  %vecAcc0.1.lcssa = phi <4 x float> [ %vecAcc0.0.lcssa, %for.end ], [ %74, %while.end.loopexit ]
  %75 = bitcast float* %pOutput.0218 to <4 x float>*
  store <4 x float> %vecAcc0.1.lcssa, <4 x float>* %75, align 4
  %add.ptr81 = getelementptr inbounds float, float* %pOutput.0218, i32 4
  %add.ptr82 = getelementptr inbounds float, float* %pSamples.2.lcssa, i32 4
  %add.ptr83 = getelementptr inbounds float, float* %add.ptr82, i32 %idx.neg
  %dec84 = add nsw i32 %blkCnt.0222, -1
  %cmp5 = icmp eq i32 %dec84, 0
  br i1 %cmp5, label %if.end, label %while.body

if.end:                                           ; preds = %while.end, %if.then, %entry
  ret void
}

%struct.arm_biquad_cascade_stereo_df2T_instance_f32 = type { i8, float*, float* }
define arm_aapcs_vfpcc void @arm_biquad_cascade_stereo_df2T_f32(%struct.arm_biquad_cascade_stereo_df2T_instance_f32* nocapture readonly %0, float* %1, float* %2, i32 %3) {
; CHECK-LABEL: arm_biquad_cascade_stereo_df2T_f32:
; CHECK:       @ %bb.0:
; CHECK-NEXT:    .save {r4, r5, r6, r7, r8, lr}
; CHECK-NEXT:    push.w {r4, r5, r6, r7, r8, lr}
; CHECK-NEXT:    .vsave {d8, d9, d10, d11}
; CHECK-NEXT:    vpush {d8, d9, d10, d11}
; CHECK-NEXT:    .pad #24
; CHECK-NEXT:    sub sp, #24
; CHECK-NEXT:    mov r8, r3
; CHECK-NEXT:    ldrb.w r12, [r0]
; CHECK-NEXT:    ldrd r3, r0, [r0, #4]
; CHECK-NEXT:    movs r4, #0
; CHECK-NEXT:    cmp.w r8, #0
; CHECK-NEXT:    strd r4, r4, [sp, #16]
; CHECK-NEXT:    beq .LBB17_5
; CHECK-NEXT:  @ %bb.1:
; CHECK-NEXT:    movs r5, #2
; CHECK-NEXT:    viwdup.u32 q0, r4, r5, #1
; CHECK-NEXT:    mov r4, sp
; CHECK-NEXT:  .LBB17_2: @ =>This Loop Header: Depth=1
; CHECK-NEXT:    @ Child Loop BB17_3 Depth 2
; CHECK-NEXT:    ldrd r5, r7, [r0]
; CHECK-NEXT:    vldrw.u32 q1, [r3]
; CHECK-NEXT:    ldr r6, [r0, #12]
; CHECK-NEXT:    vldr s8, [r0, #8]
; CHECK-NEXT:    vstrw.32 q1, [r4]
; CHECK-NEXT:    vdup.32 q1, r7
; CHECK-NEXT:    vldr s12, [r0, #16]
; CHECK-NEXT:    vmov.f32 s6, s8
; CHECK-NEXT:    dls lr, r8
; CHECK-NEXT:    vmov.f32 s7, s8
; CHECK-NEXT:    vdup.32 q2, r6
; CHECK-NEXT:    vmov.f32 s10, s12
; CHECK-NEXT:    mov r7, r2
; CHECK-NEXT:    vmov.f32 s11, s12
; CHECK-NEXT:  .LBB17_3: @ Parent Loop BB17_2 Depth=1
; CHECK-NEXT:    @ => This Inner Loop Header: Depth=2
; CHECK-NEXT:    vldrw.u32 q4, [r1, q0, uxtw #2]
; CHECK-NEXT:    vldrw.u32 q5, [r4, q0, uxtw #2]
; CHECK-NEXT:    vldrw.u32 q3, [sp, #8]
; CHECK-NEXT:    adds r1, #8
; CHECK-NEXT:    vfma.f32 q5, q4, r5
; CHECK-NEXT:    vfma.f32 q3, q5, q2
; CHECK-NEXT:    vstmia r7!, {s20, s21}
; CHECK-NEXT:    vfma.f32 q3, q4, q1
; CHECK-NEXT:    vstrw.32 q3, [r4]
; CHECK-NEXT:    le lr, .LBB17_3
; CHECK-NEXT:  @ %bb.4: @ in Loop: Header=BB17_2 Depth=1
; CHECK-NEXT:    subs.w r12, r12, #1
; CHECK-NEXT:    add.w r0, r0, #20
; CHECK-NEXT:    vstrb.8 q3, [r3], #16
; CHECK-NEXT:    mov r1, r2
; CHECK-NEXT:    bne .LBB17_2
; CHECK-NEXT:    b .LBB17_7
; CHECK-NEXT:  .LBB17_5: @ %.preheader
; CHECK-NEXT:    dls lr, r12
; CHECK-NEXT:    mov r0, sp
; CHECK-NEXT:  .LBB17_6: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT:    vldrw.u32 q0, [r3], #16
; CHECK-NEXT:    vstrw.32 q0, [r0]
; CHECK-NEXT:    le lr, .LBB17_6
; CHECK-NEXT:  .LBB17_7:
; CHECK-NEXT:    add sp, #24
; CHECK-NEXT:    vpop {d8, d9, d10, d11}
; CHECK-NEXT:    pop.w {r4, r5, r6, r7, r8, pc}
  %5 = alloca [6 x float], align 4
  %6 = getelementptr inbounds %struct.arm_biquad_cascade_stereo_df2T_instance_f32, %struct.arm_biquad_cascade_stereo_df2T_instance_f32* %0, i32 0, i32 1
  %7 = load float*, float** %6, align 4
  %8 = getelementptr inbounds %struct.arm_biquad_cascade_stereo_df2T_instance_f32, %struct.arm_biquad_cascade_stereo_df2T_instance_f32* %0, i32 0, i32 2
  %9 = load float*, float** %8, align 4
  %10 = getelementptr inbounds %struct.arm_biquad_cascade_stereo_df2T_instance_f32, %struct.arm_biquad_cascade_stereo_df2T_instance_f32* %0, i32 0, i32 0
  %11 = load i8, i8* %10, align 4
  %12 = zext i8 %11 to i32
  %13 = bitcast [6 x float]* %5 to i8*
  call void @llvm.lifetime.start.p0i8(i64 24, i8* nonnull %13) #5
  %14 = tail call { <4 x i32>, i32 } @llvm.arm.mve.viwdup.v4i32(i32 0, i32 2, i32 1)
  %15 = extractvalue { <4 x i32>, i32 } %14, 0
  %16 = getelementptr inbounds [6 x float], [6 x float]* %5, i32 0, i32 4
  store float 0.000000e+00, float* %16, align 4
  %17 = getelementptr inbounds [6 x float], [6 x float]* %5, i32 0, i32 5
  store float 0.000000e+00, float* %17, align 4
  %18 = bitcast [6 x float]* %5 to <4 x float>*
  %19 = icmp eq i32 %3, 0
  %20 = bitcast [6 x float]* %5 to i32*
  %21 = getelementptr inbounds [6 x float], [6 x float]* %5, i32 0, i32 2
  %22 = bitcast float* %21 to <4 x float>*
  br i1 %19, label %23, label %31

23:                                               ; preds = %4, %23
  %24 = phi i32 [ %29, %23 ], [ %12, %4 ]
  %25 = phi float* [ %28, %23 ], [ %7, %4 ]
  %26 = bitcast float* %25 to <4 x float>*
  %27 = load <4 x float>, <4 x float>* %26, align 8
  store <4 x float> %27, <4 x float>* %18, align 4
  %28 = getelementptr inbounds float, float* %25, i32 4
  %29 = add i32 %24, -1
  %30 = icmp eq i32 %29, 0
  br i1 %30, label %82, label %23

31:                                               ; preds = %4, %77
  %32 = phi i32 [ %80, %77 ], [ %12, %4 ]
  %33 = phi float* [ %78, %77 ], [ %9, %4 ]
  %34 = phi float* [ %79, %77 ], [ %7, %4 ]
  %35 = phi float* [ %2, %77 ], [ %1, %4 ]
  %36 = getelementptr inbounds float, float* %33, i32 1
  %37 = load float, float* %33, align 4
  %38 = getelementptr inbounds float, float* %33, i32 2
  %39 = load float, float* %36, align 4
  %40 = getelementptr inbounds float, float* %33, i32 3
  %41 = load float, float* %38, align 4
  %42 = getelementptr inbounds float, float* %33, i32 4
  %43 = load float, float* %40, align 4
  %44 = load float, float* %42, align 4
  %45 = insertelement <4 x float> undef, float %43, i32 0
  %46 = shufflevector <4 x float> %45, <4 x float> undef, <4 x i32> <i32 0, i32 0, i32 undef, i32 undef>
  %47 = insertelement <4 x float> %46, float %44, i32 2
  %48 = insertelement <4 x float> %47, float %44, i32 3
  %49 = insertelement <4 x float> undef, float %39, i32 0
  %50 = shufflevector <4 x float> %49, <4 x float> undef, <4 x i32> <i32 0, i32 0, i32 undef, i32 undef>
  %51 = insertelement <4 x float> %50, float %41, i32 2
  %52 = insertelement <4 x float> %51, float %41, i32 3
  %53 = bitcast float* %34 to <4 x float>*
  %54 = load <4 x float>, <4 x float>* %53, align 8
  store <4 x float> %54, <4 x float>* %18, align 4
  %55 = insertelement <4 x float> undef, float %37, i32 0
  %56 = shufflevector <4 x float> %55, <4 x float> undef, <4 x i32> zeroinitializer
  br label %57

57:                                               ; preds = %31, %57
  %58 = phi float* [ %35, %31 ], [ %74, %57 ]
  %59 = phi float* [ %2, %31 ], [ %70, %57 ]
  %60 = phi i32 [ %3, %31 ], [ %75, %57 ]
  %61 = call <4 x i32> @llvm.arm.mve.vldr.gather.offset.v4i32.p0i32.v4i32(i32* nonnull %20, <4 x i32> %15, i32 32, i32 2, i32 1)
  %62 = bitcast <4 x i32> %61 to <4 x float>
  %63 = bitcast float* %58 to i32*
  %64 = call <4 x i32> @llvm.arm.mve.vldr.gather.offset.v4i32.p0i32.v4i32(i32* %63, <4 x i32> %15, i32 32, i32 2, i32 1)
  %65 = bitcast <4 x i32> %64 to <4 x float>
  %66 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %65, <4 x float> %56, <4 x float> %62)
  %67 = extractelement <4 x float> %66, i32 0
  %68 = getelementptr inbounds float, float* %59, i32 1
  store float %67, float* %59, align 4
  %69 = extractelement <4 x float> %66, i32 1
  %70 = getelementptr inbounds float, float* %59, i32 2
  store float %69, float* %68, align 4
  %71 = load <4 x float>, <4 x float>* %22, align 4
  %72 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %66, <4 x float> %48, <4 x float> %71)
  %73 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %65, <4 x float> %52, <4 x float> %72)
  store <4 x float> %73, <4 x float>* %18, align 4
  %74 = getelementptr inbounds float, float* %58, i32 2
  %75 = add i32 %60, -1
  %76 = icmp eq i32 %75, 0
  br i1 %76, label %77, label %57

77:                                               ; preds = %57
  %78 = getelementptr inbounds float, float* %33, i32 5
  store <4 x float> %73, <4 x float>* %53, align 4
  %79 = getelementptr inbounds float, float* %34, i32 4
  %80 = add i32 %32, -1
  %81 = icmp eq i32 %80, 0
  br i1 %81, label %82, label %31

82:                                               ; preds = %77, %23
  call void @llvm.lifetime.end.p0i8(i64 24, i8* nonnull %13) #5
  ret void
}

define arm_aapcs_vfpcc void @fms(float* nocapture readonly %pSrc1, float* nocapture readonly %pSrc2, float* nocapture readonly %pSrc3, float* nocapture %pDst, i32 %N, i32 %M) {
; CHECK-LABEL: fms:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    .save {r4, r5, r7, lr}
; CHECK-NEXT:    push {r4, r5, r7, lr}
; CHECK-NEXT:    ldr r4, [sp, #16]
; CHECK-NEXT:    lsrs r5, r4, #2
; CHECK-NEXT:    beq .LBB18_5
; CHECK-NEXT:  @ %bb.1: @ %do.body.preheader
; CHECK-NEXT:    ldr.w r12, [sp, #20]
; CHECK-NEXT:  .LBB18_2: @ %do.body
; CHECK-NEXT:    @ =>This Loop Header: Depth=1
; CHECK-NEXT:    @ Child Loop BB18_3 Depth 2
; CHECK-NEXT:    ldr r4, [r2]
; CHECK-NEXT:    dls lr, r5
; CHECK-NEXT:    vdup.32 q0, r4
; CHECK-NEXT:  .LBB18_3: @ %while.body
; CHECK-NEXT:    @ Parent Loop BB18_2 Depth=1
; CHECK-NEXT:    @ => This Inner Loop Header: Depth=2
; CHECK-NEXT:    vldrw.u32 q1, [r1], #16
; CHECK-NEXT:    vldrw.u32 q2, [r0], #16
; CHECK-NEXT:    vfms.f32 q2, q1, q0
; CHECK-NEXT:    vstrb.8 q2, [r3], #16
; CHECK-NEXT:    le lr, .LBB18_3
; CHECK-NEXT:  @ %bb.4: @ %while.end
; CHECK-NEXT:    @ in Loop: Header=BB18_2 Depth=1
; CHECK-NEXT:    subs.w r12, r12, #1
; CHECK-NEXT:    add.w r2, r2, #4
; CHECK-NEXT:    bne .LBB18_2
; CHECK-NEXT:  .LBB18_5: @ %do.end
; CHECK-NEXT:    pop {r4, r5, r7, pc}
entry:
  %shr = lshr i32 %N, 2
  %cmp15 = icmp eq i32 %shr, 0
  br i1 %cmp15, label %do.end, label %do.body

do.body:                                          ; preds = %entry, %while.end
  %pDst.addr.0 = phi float* [ %add.ptr2, %while.end ], [ %pDst, %entry ]
  %M.addr.0 = phi i32 [ %dec3, %while.end ], [ %M, %entry ]
  %pSrc3.addr.0 = phi float* [ %incdec.ptr, %while.end ], [ %pSrc3, %entry ]
  %pSrc2.addr.0 = phi float* [ %add.ptr1, %while.end ], [ %pSrc2, %entry ]
  %pSrc1.addr.0 = phi float* [ %add.ptr, %while.end ], [ %pSrc1, %entry ]
  %0 = load float, float* %pSrc3.addr.0, align 4
  %.splatinsert = insertelement <4 x float> undef, float %0, i32 0
  %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer
  br label %while.body

while.body:                                       ; preds = %do.body, %while.body
  %pSrc1.addr.119 = phi float* [ %pSrc1.addr.0, %do.body ], [ %add.ptr, %while.body ]
  %pSrc2.addr.118 = phi float* [ %pSrc2.addr.0, %do.body ], [ %add.ptr1, %while.body ]
  %blkCnt.017 = phi i32 [ %shr, %do.body ], [ %dec, %while.body ]
  %pDst.addr.116 = phi float* [ %pDst.addr.0, %do.body ], [ %add.ptr2, %while.body ]
  %1 = bitcast float* %pSrc1.addr.119 to <4 x float>*
  %2 = load <4 x float>, <4 x float>* %1, align 4
  %3 = bitcast float* %pSrc2.addr.118 to <4 x float>*
  %4 = load <4 x float>, <4 x float>* %3, align 4
  %5 = fneg fast <4 x float> %4
  %6 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %.splat, <4 x float> %5, <4 x float> %2)
  %7 = bitcast float* %pDst.addr.116 to <4 x float>*
  store <4 x float> %6, <4 x float>* %7, align 4
  %add.ptr = getelementptr inbounds float, float* %pSrc1.addr.119, i32 4
  %add.ptr1 = getelementptr inbounds float, float* %pSrc2.addr.118, i32 4
  %add.ptr2 = getelementptr inbounds float, float* %pDst.addr.116, i32 4
  %dec = add nsw i32 %blkCnt.017, -1
  %cmp = icmp eq i32 %dec, 0
  br i1 %cmp, label %while.end, label %while.body

while.end:                                        ; preds = %while.body
  %incdec.ptr = getelementptr inbounds float, float* %pSrc3.addr.0, i32 1
  %dec3 = add i32 %M.addr.0, -1
  %cmp4 = icmp eq i32 %dec3, 0
  br i1 %cmp4, label %do.end, label %do.body

do.end:                                           ; preds = %while.end, %entry
  ret void
}


%struct.arm_biquad_casd_df1_inst_f32 = type { i32, float*, float* }
define arm_aapcs_vfpcc void @arm_biquad_cascade_df1_f32(%struct.arm_biquad_casd_df1_inst_f32* nocapture readonly %S, float* nocapture readonly %pSrc, float* nocapture %pDst, i32 %blockSize) {
; CHECK-LABEL: arm_biquad_cascade_df1_f32:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    .save {r4, r5, r6, r7, r8, r9, r10, r11, lr}
; CHECK-NEXT:    push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
; CHECK-NEXT:    .pad #4
; CHECK-NEXT:    sub sp, #4
; CHECK-NEXT:    .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT:    vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT:    .pad #48
; CHECK-NEXT:    sub sp, #48
; CHECK-NEXT:    ldrd r12, r10, [r0]
; CHECK-NEXT:    @ implicit-def: $s2
; CHECK-NEXT:    and r7, r3, #3
; CHECK-NEXT:    ldr.w r9, [r0, #8]
; CHECK-NEXT:    lsrs r0, r3, #2
; CHECK-NEXT:    str r0, [sp] @ 4-byte Spill
; CHECK-NEXT:    str r7, [sp, #4] @ 4-byte Spill
; CHECK-NEXT:    str r2, [sp, #28] @ 4-byte Spill
; CHECK-NEXT:    b .LBB19_3
; CHECK-NEXT:  .LBB19_1: @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT:    vmov.f32 s14, s7
; CHECK-NEXT:    vmov.f32 s4, s3
; CHECK-NEXT:    vmov.f32 s7, s6
; CHECK-NEXT:  .LBB19_2: @ %if.end69
; CHECK-NEXT:    @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT:    ldr r2, [sp, #28] @ 4-byte Reload
; CHECK-NEXT:    subs.w r12, r12, #1
; CHECK-NEXT:    vstr s1, [r10]
; CHECK-NEXT:    add.w r9, r9, #128
; CHECK-NEXT:    vstr s4, [r10, #4]
; CHECK-NEXT:    vstr s14, [r10, #8]
; CHECK-NEXT:    mov r1, r2
; CHECK-NEXT:    vstr s7, [r10, #12]
; CHECK-NEXT:    add.w r10, r10, #16
; CHECK-NEXT:    beq.w .LBB19_13
; CHECK-NEXT:  .LBB19_3: @ %do.body
; CHECK-NEXT:    @ =>This Loop Header: Depth=1
; CHECK-NEXT:    @ Child Loop BB19_5 Depth 2
; CHECK-NEXT:    ldr r0, [sp] @ 4-byte Reload
; CHECK-NEXT:    mov r5, r2
; CHECK-NEXT:    vldr s1, [r10]
; CHECK-NEXT:    vldr s3, [r10, #4]
; CHECK-NEXT:    vldr s7, [r10, #8]
; CHECK-NEXT:    vldr s6, [r10, #12]
; CHECK-NEXT:    wls lr, r0, .LBB19_6
; CHECK-NEXT:  @ %bb.4: @ %while.body.lr.ph
; CHECK-NEXT:    @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT:    ldr r5, [sp, #28] @ 4-byte Reload
; CHECK-NEXT:  .LBB19_5: @ %while.body
; CHECK-NEXT:    @ Parent Loop BB19_3 Depth=1
; CHECK-NEXT:    @ => This Inner Loop Header: Depth=2
; CHECK-NEXT:    vmov r7, s7
; CHECK-NEXT:    vldrw.u32 q2, [r9, #16]
; CHECK-NEXT:    vmov r11, s6
; CHECK-NEXT:    vldrw.u32 q1, [r9, #112]
; CHECK-NEXT:    vmov r4, s1
; CHECK-NEXT:    vldr s1, [r1, #12]
; CHECK-NEXT:    vmov r3, s3
; CHECK-NEXT:    vldr s3, [r1, #8]
; CHECK-NEXT:    vstrw.32 q1, [sp, #32] @ 16-byte Spill
; CHECK-NEXT:    vldrw.u32 q1, [r9]
; CHECK-NEXT:    vmov r8, s1
; CHECK-NEXT:    ldr r6, [r1, #4]
; CHECK-NEXT:    vldrw.u32 q7, [r9, #32]
; CHECK-NEXT:    vmul.f32 q1, q1, r8
; CHECK-NEXT:    vmov r0, s3
; CHECK-NEXT:    vldrw.u32 q3, [r9, #48]
; CHECK-NEXT:    vfma.f32 q1, q2, r0
; CHECK-NEXT:    ldr r0, [r1], #16
; CHECK-NEXT:    vfma.f32 q1, q7, r6
; CHECK-NEXT:    vldrw.u32 q6, [r9, #64]
; CHECK-NEXT:    vmov.f32 s2, s1
; CHECK-NEXT:    vfma.f32 q1, q3, r0
; CHECK-NEXT:    vldrw.u32 q5, [r9, #80]
; CHECK-NEXT:    vfma.f32 q1, q6, r4
; CHECK-NEXT:    vldrw.u32 q4, [r9, #96]
; CHECK-NEXT:    vldrw.u32 q2, [sp, #32] @ 16-byte Reload
; CHECK-NEXT:    vfma.f32 q1, q5, r3
; CHECK-NEXT:    vfma.f32 q1, q4, r7
; CHECK-NEXT:    vfma.f32 q1, q2, r11
; CHECK-NEXT:    vstrb.8 q1, [r5], #16
; CHECK-NEXT:    le lr, .LBB19_5
; CHECK-NEXT:  .LBB19_6: @ %while.end
; CHECK-NEXT:    @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT:    ldr r7, [sp, #4] @ 4-byte Reload
; CHECK-NEXT:    cmp r7, #0
; CHECK-NEXT:    beq .LBB19_1
; CHECK-NEXT:  @ %bb.7: @ %if.then
; CHECK-NEXT:    @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT:    vldrw.u32 q2, [r9, #96]
; CHECK-NEXT:    vmov lr, s6
; CHECK-NEXT:    vldr s6, [r1, #12]
; CHECK-NEXT:    vmov r0, s1
; CHECK-NEXT:    vstrw.32 q2, [sp, #8] @ 16-byte Spill
; CHECK-NEXT:    vldrw.u32 q2, [r9, #112]
; CHECK-NEXT:    vldr s1, [r1, #8]
; CHECK-NEXT:    vldrw.u32 q3, [r9]
; CHECK-NEXT:    vldr s4, [r1, #4]
; CHECK-NEXT:    vstrw.32 q2, [sp, #32] @ 16-byte Spill
; CHECK-NEXT:    vmov r6, s6
; CHECK-NEXT:    vldrw.u32 q2, [r9, #16]
; CHECK-NEXT:    vldr s0, [r1]
; CHECK-NEXT:    vmul.f32 q3, q3, r6
; CHECK-NEXT:    vmov r6, s1
; CHECK-NEXT:    vldrw.u32 q4, [r9, #32]
; CHECK-NEXT:    vfma.f32 q3, q2, r6
; CHECK-NEXT:    vmov r4, s4
; CHECK-NEXT:    vldrw.u32 q5, [r9, #48]
; CHECK-NEXT:    vldrw.u32 q7, [r9, #64]
; CHECK-NEXT:    vmov r3, s0
; CHECK-NEXT:    vfma.f32 q3, q4, r4
; CHECK-NEXT:    vfma.f32 q3, q5, r3
; CHECK-NEXT:    vldrw.u32 q6, [r9, #80]
; CHECK-NEXT:    vmov r1, s3
; CHECK-NEXT:    vfma.f32 q3, q7, r0
; CHECK-NEXT:    vldrw.u32 q2, [sp, #8] @ 16-byte Reload
; CHECK-NEXT:    vmov r2, s7
; CHECK-NEXT:    vfma.f32 q3, q6, r1
; CHECK-NEXT:    cmp r7, #1
; CHECK-NEXT:    vfma.f32 q3, q2, r2
; CHECK-NEXT:    vldrw.u32 q2, [sp, #32] @ 16-byte Reload
; CHECK-NEXT:    vfma.f32 q3, q2, lr
; CHECK-NEXT:    bne .LBB19_9
; CHECK-NEXT:  @ %bb.8: @ %if.then58
; CHECK-NEXT:    @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT:    vstr s12, [r5]
; CHECK-NEXT:    vmov.f32 s1, s0
; CHECK-NEXT:    vmov.f32 s4, s2
; CHECK-NEXT:    vmov.f32 s14, s12
; CHECK-NEXT:    b .LBB19_12
; CHECK-NEXT:  .LBB19_9: @ %if.else
; CHECK-NEXT:    @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT:    cmp r7, #2
; CHECK-NEXT:    vstmia r5, {s12, s13}
; CHECK-NEXT:    bne .LBB19_11
; CHECK-NEXT:  @ %bb.10: @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT:    vmov.f32 s1, s4
; CHECK-NEXT:    vmov.f32 s4, s0
; CHECK-NEXT:    vmov.f32 s14, s13
; CHECK-NEXT:    vmov.f32 s7, s12
; CHECK-NEXT:    b .LBB19_12
; CHECK-NEXT:  .LBB19_11: @ %if.else64
; CHECK-NEXT:    @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT:    vmov.f32 s7, s13
; CHECK-NEXT:    vstr s14, [r5, #8]
; CHECK-NEXT:  .LBB19_12: @ %if.end69
; CHECK-NEXT:    @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT:    vmov.f32 s2, s6
; CHECK-NEXT:    b .LBB19_2
; CHECK-NEXT:  .LBB19_13: @ %do.end
; CHECK-NEXT:    add sp, #48
; CHECK-NEXT:    vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT:    add sp, #4
; CHECK-NEXT:    pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc}
entry:
  %pState1 = getelementptr inbounds %struct.arm_biquad_casd_df1_inst_f32, %struct.arm_biquad_casd_df1_inst_f32* %S, i32 0, i32 1
  %0 = load float*, float** %pState1, align 4
  %pCoeffs2 = getelementptr inbounds %struct.arm_biquad_casd_df1_inst_f32, %struct.arm_biquad_casd_df1_inst_f32* %S, i32 0, i32 2
  %1 = load float*, float** %pCoeffs2, align 4
  %numStages = getelementptr inbounds %struct.arm_biquad_casd_df1_inst_f32, %struct.arm_biquad_casd_df1_inst_f32* %S, i32 0, i32 0
  %2 = load i32, i32* %numStages, align 4
  %shr = lshr i32 %blockSize, 2
  %cmp201 = icmp eq i32 %shr, 0
  %and = and i32 %blockSize, 3
  %tobool = icmp eq i32 %and, 0
  %cmp57 = icmp eq i32 %and, 1
  %cmp60 = icmp eq i32 %and, 2
  br label %do.body

do.body:                                          ; preds = %if.end69, %entry
  %pState.0 = phi float* [ %0, %entry ], [ %incdec.ptr73, %if.end69 ]
  %pCoeffs.0 = phi float* [ %1, %entry ], [ %add.ptr74, %if.end69 ]
  %pIn.0 = phi float* [ %pSrc, %entry ], [ %pDst, %if.end69 ]
  %X3.0 = phi float [ undef, %entry ], [ %X3.2, %if.end69 ]
  %stage.0 = phi i32 [ %2, %entry ], [ %dec75, %if.end69 ]
  %3 = load float, float* %pState.0, align 4
  %arrayidx3 = getelementptr inbounds float, float* %pState.0, i32 1
  %4 = load float, float* %arrayidx3, align 4
  %arrayidx4 = getelementptr inbounds float, float* %pState.0, i32 2
  %5 = load float, float* %arrayidx4, align 4
  %arrayidx5 = getelementptr inbounds float, float* %pState.0, i32 3
  %6 = load float, float* %arrayidx5, align 4
  br i1 %cmp201, label %while.end, label %while.body.lr.ph

while.body.lr.ph:                                 ; preds = %do.body
  %7 = bitcast float* %pCoeffs.0 to <4 x float>*
  %arrayidx9 = getelementptr inbounds float, float* %pCoeffs.0, i32 4
  %8 = bitcast float* %arrayidx9 to <4 x float>*
  %arrayidx12 = getelementptr inbounds float, float* %pCoeffs.0, i32 8
  %9 = bitcast float* %arrayidx12 to <4 x float>*
  %arrayidx15 = getelementptr inbounds float, float* %pCoeffs.0, i32 12
  %10 = bitcast float* %arrayidx15 to <4 x float>*
  %arrayidx18 = getelementptr inbounds float, float* %pCoeffs.0, i32 16
  %11 = bitcast float* %arrayidx18 to <4 x float>*
  %arrayidx21 = getelementptr inbounds float, float* %pCoeffs.0, i32 20
  %12 = bitcast float* %arrayidx21 to <4 x float>*
  %arrayidx24 = getelementptr inbounds float, float* %pCoeffs.0, i32 24
  %13 = bitcast float* %arrayidx24 to <4 x float>*
  %arrayidx27 = getelementptr inbounds float, float* %pCoeffs.0, i32 28
  %14 = bitcast float* %arrayidx27 to <4 x float>*
  br label %while.body

while.body:                                       ; preds = %while.body.lr.ph, %while.body
  %sample.0208 = phi i32 [ %shr, %while.body.lr.ph ], [ %dec, %while.body ]
  %pIn.1207 = phi float* [ %pIn.0, %while.body.lr.ph ], [ %incdec.ptr8, %while.body ]
  %pOut.1206 = phi float* [ %pDst, %while.body.lr.ph ], [ %add.ptr, %while.body ]
  %Yn2.0205 = phi float [ %6, %while.body.lr.ph ], [ %37, %while.body ]
  %Yn1.0204 = phi float [ %5, %while.body.lr.ph ], [ %36, %while.body ]
  %Xn2.0203 = phi float [ %4, %while.body.lr.ph ], [ %17, %while.body ]
  %Xn1.0202 = phi float [ %3, %while.body.lr.ph ], [ %18, %while.body ]
  %incdec.ptr = getelementptr inbounds float, float* %pIn.1207, i32 1
  %15 = load float, float* %pIn.1207, align 4
  %incdec.ptr6 = getelementptr inbounds float, float* %pIn.1207, i32 2
  %16 = load float, float* %incdec.ptr, align 4
  %incdec.ptr7 = getelementptr inbounds float, float* %pIn.1207, i32 3
  %17 = load float, float* %incdec.ptr6, align 4
  %incdec.ptr8 = getelementptr inbounds float, float* %pIn.1207, i32 4
  %18 = load float, float* %incdec.ptr7, align 4
  %19 = load <4 x float>, <4 x float>* %7, align 4
  %.splatinsert = insertelement <4 x float> undef, float %18, i32 0
  %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer
  %20 = fmul fast <4 x float> %.splat, %19
  %21 = load <4 x float>, <4 x float>* %8, align 4
  %.splatinsert10 = insertelement <4 x float> undef, float %17, i32 0
  %.splat11 = shufflevector <4 x float> %.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
  %22 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %21, <4 x float> %.splat11, <4 x float> %20)
  %23 = load <4 x float>, <4 x float>* %9, align 4
  %.splatinsert13 = insertelement <4 x float> undef, float %16, i32 0
  %.splat14 = shufflevector <4 x float> %.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
  %24 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %23, <4 x float> %.splat14, <4 x float> %22)
  %25 = load <4 x float>, <4 x float>* %10, align 4
  %.splatinsert16 = insertelement <4 x float> undef, float %15, i32 0
  %.splat17 = shufflevector <4 x float> %.splatinsert16, <4 x float> undef, <4 x i32> zeroinitializer
  %26 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %25, <4 x float> %.splat17, <4 x float> %24)
  %27 = load <4 x float>, <4 x float>* %11, align 4
  %.splatinsert19 = insertelement <4 x float> undef, float %Xn1.0202, i32 0
  %.splat20 = shufflevector <4 x float> %.splatinsert19, <4 x float> undef, <4 x i32> zeroinitializer
  %28 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %27, <4 x float> %.splat20, <4 x float> %26)
  %29 = load <4 x float>, <4 x float>* %12, align 4
  %.splatinsert22 = insertelement <4 x float> undef, float %Xn2.0203, i32 0
  %.splat23 = shufflevector <4 x float> %.splatinsert22, <4 x float> undef, <4 x i32> zeroinitializer
  %30 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %29, <4 x float> %.splat23, <4 x float> %28)
  %31 = load <4 x float>, <4 x float>* %13, align 4
  %.splatinsert25 = insertelement <4 x float> undef, float %Yn1.0204, i32 0
  %.splat26 = shufflevector <4 x float> %.splatinsert25, <4 x float> undef, <4 x i32> zeroinitializer
  %32 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %31, <4 x float> %.splat26, <4 x float> %30)
  %33 = load <4 x float>, <4 x float>* %14, align 4
  %.splatinsert28 = insertelement <4 x float> undef, float %Yn2.0205, i32 0
  %.splat29 = shufflevector <4 x float> %.splatinsert28, <4 x float> undef, <4 x i32> zeroinitializer
  %34 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %33, <4 x float> %.splat29, <4 x float> %32)
  %35 = bitcast float* %pOut.1206 to <4 x float>*
  store <4 x float> %34, <4 x float>* %35, align 4
  %add.ptr = getelementptr inbounds float, float* %pOut.1206, i32 4
  %36 = extractelement <4 x float> %34, i32 3
  %37 = extractelement <4 x float> %34, i32 2
  %dec = add nsw i32 %sample.0208, -1
  %cmp = icmp eq i32 %dec, 0
  br i1 %cmp, label %while.end, label %while.body

while.end:                                        ; preds = %while.body, %do.body
  %Xn1.0.lcssa = phi float [ %3, %do.body ], [ %18, %while.body ]
  %Xn2.0.lcssa = phi float [ %4, %do.body ], [ %17, %while.body ]
  %Yn1.0.lcssa = phi float [ %5, %do.body ], [ %36, %while.body ]
  %Yn2.0.lcssa = phi float [ %6, %do.body ], [ %37, %while.body ]
  %pOut.1.lcssa = phi float* [ %pDst, %do.body ], [ %add.ptr, %while.body ]
  %pIn.1.lcssa = phi float* [ %pIn.0, %do.body ], [ %incdec.ptr8, %while.body ]
  %X3.1.lcssa = phi float [ %X3.0, %do.body ], [ %18, %while.body ]
  br i1 %tobool, label %if.end69, label %if.then

if.then:                                          ; preds = %while.end
  %incdec.ptr30 = getelementptr inbounds float, float* %pIn.1.lcssa, i32 1
  %38 = load float, float* %pIn.1.lcssa, align 4
  %incdec.ptr31 = getelementptr inbounds float, float* %pIn.1.lcssa, i32 2
  %39 = load float, float* %incdec.ptr30, align 4
  %incdec.ptr32 = getelementptr inbounds float, float* %pIn.1.lcssa, i32 3
  %40 = load float, float* %incdec.ptr31, align 4
  %41 = load float, float* %incdec.ptr32, align 4
  %42 = bitcast float* %pCoeffs.0 to <4 x float>*
  %43 = load <4 x float>, <4 x float>* %42, align 4
  %.splatinsert34 = insertelement <4 x float> undef, float %41, i32 0
  %.splat35 = shufflevector <4 x float> %.splatinsert34, <4 x float> undef, <4 x i32> zeroinitializer
  %44 = fmul fast <4 x float> %.splat35, %43
  %arrayidx36 = getelementptr inbounds float, float* %pCoeffs.0, i32 4
  %45 = bitcast float* %arrayidx36 to <4 x float>*
  %46 = load <4 x float>, <4 x float>* %45, align 4
  %.splatinsert37 = insertelement <4 x float> undef, float %40, i32 0
  %.splat38 = shufflevector <4 x float> %.splatinsert37, <4 x float> undef, <4 x i32> zeroinitializer
  %47 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %46, <4 x float> %.splat38, <4 x float> %44)
  %arrayidx39 = getelementptr inbounds float, float* %pCoeffs.0, i32 8
  %48 = bitcast float* %arrayidx39 to <4 x float>*
  %49 = load <4 x float>, <4 x float>* %48, align 4
  %.splatinsert40 = insertelement <4 x float> undef, float %39, i32 0
  %.splat41 = shufflevector <4 x float> %.splatinsert40, <4 x float> undef, <4 x i32> zeroinitializer
  %50 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %49, <4 x float> %.splat41, <4 x float> %47)
  %arrayidx42 = getelementptr inbounds float, float* %pCoeffs.0, i32 12
  %51 = bitcast float* %arrayidx42 to <4 x float>*
  %52 = load <4 x float>, <4 x float>* %51, align 4
  %.splatinsert43 = insertelement <4 x float> undef, float %38, i32 0
  %.splat44 = shufflevector <4 x float> %.splatinsert43, <4 x float> undef, <4 x i32> zeroinitializer
  %53 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %52, <4 x float> %.splat44, <4 x float> %50)
  %arrayidx45 = getelementptr inbounds float, float* %pCoeffs.0, i32 16
  %54 = bitcast float* %arrayidx45 to <4 x float>*
  %55 = load <4 x float>, <4 x float>* %54, align 4
  %.splatinsert46 = insertelement <4 x float> undef, float %Xn1.0.lcssa, i32 0
  %.splat47 = shufflevector <4 x float> %.splatinsert46, <4 x float> undef, <4 x i32> zeroinitializer
  %56 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %55, <4 x float> %.splat47, <4 x float> %53)
  %arrayidx48 = getelementptr inbounds float, float* %pCoeffs.0, i32 20
  %57 = bitcast float* %arrayidx48 to <4 x float>*
  %58 = load <4 x float>, <4 x float>* %57, align 4
  %.splatinsert49 = insertelement <4 x float> undef, float %Xn2.0.lcssa, i32 0
  %.splat50 = shufflevector <4 x float> %.splatinsert49, <4 x float> undef, <4 x i32> zeroinitializer
  %59 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %58, <4 x float> %.splat50, <4 x float> %56)
  %arrayidx51 = getelementptr inbounds float, float* %pCoeffs.0, i32 24
  %60 = bitcast float* %arrayidx51 to <4 x float>*
  %61 = load <4 x float>, <4 x float>* %60, align 4
  %.splatinsert52 = insertelement <4 x float> undef, float %Yn1.0.lcssa, i32 0
  %.splat53 = shufflevector <4 x float> %.splatinsert52, <4 x float> undef, <4 x i32> zeroinitializer
  %62 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %61, <4 x float> %.splat53, <4 x float> %59)
  %arrayidx54 = getelementptr inbounds float, float* %pCoeffs.0, i32 28
  %63 = bitcast float* %arrayidx54 to <4 x float>*
  %64 = load <4 x float>, <4 x float>* %63, align 4
  %.splatinsert55 = insertelement <4 x float> undef, float %Yn2.0.lcssa, i32 0
  %.splat56 = shufflevector <4 x float> %.splatinsert55, <4 x float> undef, <4 x i32> zeroinitializer
  %65 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %64, <4 x float> %.splat56, <4 x float> %62)
  %66 = extractelement <4 x float> %65, i32 0
  br i1 %cmp57, label %if.then58, label %if.else

if.then58:                                        ; preds = %if.then
  store float %66, float* %pOut.1.lcssa, align 4
  br label %if.end69

if.else:                                          ; preds = %if.then
  %incdec.ptr62 = getelementptr inbounds float, float* %pOut.1.lcssa, i32 1
  store float %66, float* %pOut.1.lcssa, align 4
  %67 = extractelement <4 x float> %65, i32 1
  store float %67, float* %incdec.ptr62, align 4
  br i1 %cmp60, label %if.end69, label %if.else64

if.else64:                                        ; preds = %if.else
  %incdec.ptr63 = getelementptr inbounds float, float* %pOut.1.lcssa, i32 2
  %68 = extractelement <4 x float> %65, i32 2
  store float %68, float* %incdec.ptr63, align 4
  br label %if.end69

if.end69:                                         ; preds = %if.else, %while.end, %if.then58, %if.else64
  %Xn1.1 = phi float [ %38, %if.then58 ], [ %40, %if.else64 ], [ %Xn1.0.lcssa, %while.end ], [ %39, %if.else ]
  %Xn2.1 = phi float [ %X3.1.lcssa, %if.then58 ], [ %39, %if.else64 ], [ %Xn2.0.lcssa, %while.end ], [ %38, %if.else ]
  %Yn1.1 = phi float [ %66, %if.then58 ], [ %68, %if.else64 ], [ %Yn1.0.lcssa, %while.end ], [ %67, %if.else ]
  %Yn2.1 = phi float [ %Yn1.0.lcssa, %if.then58 ], [ %67, %if.else64 ], [ %Yn2.0.lcssa, %while.end ], [ %66, %if.else ]
  %X3.2 = phi float [ %41, %if.then58 ], [ %41, %if.else64 ], [ %X3.1.lcssa, %while.end ], [ %41, %if.else ]
  store float %Xn1.1, float* %pState.0, align 4
  store float %Xn2.1, float* %arrayidx3, align 4
  store float %Yn1.1, float* %arrayidx4, align 4
  %incdec.ptr73 = getelementptr inbounds float, float* %pState.0, i32 4
  store float %Yn2.1, float* %arrayidx5, align 4
  %add.ptr74 = getelementptr inbounds float, float* %pCoeffs.0, i32 32
  %dec75 = add i32 %stage.0, -1
  %cmp76 = icmp eq i32 %dec75, 0
  br i1 %cmp76, label %do.end, label %do.body

do.end:                                           ; preds = %if.end69
  ret void
}


%struct.arm_biquad_cascade_df2T_instance_f32 = type { i8, float*, float* }
define void @arm_biquad_cascade_df2T_f32(%struct.arm_biquad_cascade_df2T_instance_f32* nocapture readonly %S, float* nocapture readonly %pSrc, float* nocapture %pDst, i32 %blockSize) {
; CHECK-LABEL: arm_biquad_cascade_df2T_f32:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    .save {r4, r5, r6, r7, r8, lr}
; CHECK-NEXT:    push.w {r4, r5, r6, r7, r8, lr}
; CHECK-NEXT:    .vsave {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT:    vpush {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT:    ldrd r12, r6, [r0, #4]
; CHECK-NEXT:    and r8, r3, #1
; CHECK-NEXT:    ldrb r0, [r0]
; CHECK-NEXT:    lsrs r3, r3, #1
; CHECK-NEXT:    vldr s0, .LCPI20_0
; CHECK-NEXT:    b .LBB20_3
; CHECK-NEXT:  .LBB20_1: @ %if.else
; CHECK-NEXT:    @ in Loop: Header=BB20_3 Depth=1
; CHECK-NEXT:    vmov.f32 s6, s5
; CHECK-NEXT:    vstr s4, [r12]
; CHECK-NEXT:  .LBB20_2: @ %if.end
; CHECK-NEXT:    @ in Loop: Header=BB20_3 Depth=1
; CHECK-NEXT:    vstr s6, [r12, #4]
; CHECK-NEXT:    adds r6, #20
; CHECK-NEXT:    subs r0, #1
; CHECK-NEXT:    add.w r12, r12, #8
; CHECK-NEXT:    mov r1, r2
; CHECK-NEXT:    beq .LBB20_8
; CHECK-NEXT:  .LBB20_3: @ %do.body
; CHECK-NEXT:    @ =>This Loop Header: Depth=1
; CHECK-NEXT:    @ Child Loop BB20_5 Depth 2
; CHECK-NEXT:    vldrw.u32 q3, [r6]
; CHECK-NEXT:    movs r5, #0
; CHECK-NEXT:    vmov q4, q3
; CHECK-NEXT:    vshlc q4, r5, #32
; CHECK-NEXT:    vldrw.u32 q2, [r6, #8]
; CHECK-NEXT:    vmov q5, q2
; CHECK-NEXT:    vshlc q5, r5, #32
; CHECK-NEXT:    vldrw.u32 q1, [r12]
; CHECK-NEXT:    vmov.f32 s6, s0
; CHECK-NEXT:    mov r5, r2
; CHECK-NEXT:    vmov.f32 s7, s0
; CHECK-NEXT:    wls lr, r3, .LBB20_6
; CHECK-NEXT:  @ %bb.4: @ %while.body.preheader
; CHECK-NEXT:    @ in Loop: Header=BB20_3 Depth=1
; CHECK-NEXT:    vmov q6, q1
; CHECK-NEXT:    mov r5, r2
; CHECK-NEXT:  .LBB20_5: @ %while.body
; CHECK-NEXT:    @ Parent Loop BB20_3 Depth=1
; CHECK-NEXT:    @ => This Inner Loop Header: Depth=2
; CHECK-NEXT:    ldrd r7, r4, [r1], #8
; CHECK-NEXT:    vfma.f32 q6, q3, r7
; CHECK-NEXT:    vmov r7, s24
; CHECK-NEXT:    vmov q1, q6
; CHECK-NEXT:    vfma.f32 q1, q2, r7
; CHECK-NEXT:    vstr s24, [r5]
; CHECK-NEXT:    vmov.f32 s7, s0
; CHECK-NEXT:    vfma.f32 q1, q4, r4
; CHECK-NEXT:    vmov r4, s5
; CHECK-NEXT:    vstr s5, [r5, #4]
; CHECK-NEXT:    vfma.f32 q1, q5, r4
; CHECK-NEXT:    adds r5, #8
; CHECK-NEXT:    vmov.f32 s4, s6
; CHECK-NEXT:    vmov.f32 s5, s7
; CHECK-NEXT:    vmov.f32 s6, s0
; CHECK-NEXT:    vmov q6, q1
; CHECK-NEXT:    le lr, .LBB20_5
; CHECK-NEXT:  .LBB20_6: @ %while.end
; CHECK-NEXT:    @ in Loop: Header=BB20_3 Depth=1
; CHECK-NEXT:    cmp.w r8, #0
; CHECK-NEXT:    beq .LBB20_1
; CHECK-NEXT:  @ %bb.7: @ %if.then
; CHECK-NEXT:    @ in Loop: Header=BB20_3 Depth=1
; CHECK-NEXT:    ldr r1, [r1]
; CHECK-NEXT:    vfma.f32 q1, q3, r1
; CHECK-NEXT:    vmov r1, s4
; CHECK-NEXT:    vstr s4, [r5]
; CHECK-NEXT:    vfma.f32 q1, q2, r1
; CHECK-NEXT:    vstr s5, [r12]
; CHECK-NEXT:    b .LBB20_2
; CHECK-NEXT:  .LBB20_8: @ %do.end
; CHECK-NEXT:    vpop {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT:    pop.w {r4, r5, r6, r7, r8, pc}
; CHECK-NEXT:    .p2align 2
; CHECK-NEXT:  @ %bb.9:
; CHECK-NEXT:  .LCPI20_0:
; CHECK-NEXT:    .long 0x00000000 @ float 0
entry:
  %pState1 = getelementptr inbounds %struct.arm_biquad_cascade_df2T_instance_f32, %struct.arm_biquad_cascade_df2T_instance_f32* %S, i32 0, i32 1
  %0 = load float*, float** %pState1, align 4
  %numStages = getelementptr inbounds %struct.arm_biquad_cascade_df2T_instance_f32, %struct.arm_biquad_cascade_df2T_instance_f32* %S, i32 0, i32 0
  %1 = load i8, i8* %numStages, align 4
  %conv = zext i8 %1 to i32
  %pCoeffs = getelementptr inbounds %struct.arm_biquad_cascade_df2T_instance_f32, %struct.arm_biquad_cascade_df2T_instance_f32* %S, i32 0, i32 2
  %2 = load float*, float** %pCoeffs, align 4
  %div = lshr i32 %blockSize, 1
  %cmp.not90 = icmp eq i32 %div, 0
  %and = and i32 %blockSize, 1
  %tobool.not = icmp eq i32 %and, 0
  br label %do.body

do.body:                                          ; preds = %if.end, %entry
  %stage.0 = phi i32 [ %conv, %entry ], [ %dec23, %if.end ]
  %pCurCoeffs.0 = phi float* [ %2, %entry ], [ %add.ptr2, %if.end ]
  %pState.0 = phi float* [ %0, %entry ], [ %pState.1, %if.end ]
  %pIn.0 = phi float* [ %pSrc, %entry ], [ %pDst, %if.end ]
  %3 = bitcast float* %pCurCoeffs.0 to <4 x float>*
  %4 = load <4 x float>, <4 x float>* %3, align 4
  %add.ptr = getelementptr inbounds float, float* %pCurCoeffs.0, i32 2
  %5 = bitcast float* %add.ptr to <4 x float>*
  %6 = load <4 x float>, <4 x float>* %5, align 4
  %add.ptr2 = getelementptr inbounds float, float* %pCurCoeffs.0, i32 5
  %7 = bitcast float* %pState.0 to <4 x float>*
  %8 = load <4 x float>, <4 x float>* %7, align 8
  %9 = shufflevector <4 x float> %8, <4 x float> <float poison, float poison, float 0.000000e+00, float 0.000000e+00>, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
  %10 = bitcast <4 x float> %4 to <4 x i32>
  %11 = tail call { i32, <4 x i32> } @llvm.arm.mve.vshlc.v4i32(<4 x i32> %10, i32 0, i32 32)
  %12 = extractvalue { i32, <4 x i32> } %11, 0
  %13 = extractvalue { i32, <4 x i32> } %11, 1
  %14 = bitcast <4 x i32> %13 to <4 x float>
  %15 = bitcast <4 x float> %6 to <4 x i32>
  %16 = tail call { i32, <4 x i32> } @llvm.arm.mve.vshlc.v4i32(<4 x i32> %15, i32 %12, i32 32)
  %17 = extractvalue { i32, <4 x i32> } %16, 1
  %18 = bitcast <4 x i32> %17 to <4 x float>
  br i1 %cmp.not90, label %while.end, label %while.body

while.body:                                       ; preds = %do.body, %while.body
  %pIn.194 = phi float* [ %incdec.ptr4, %while.body ], [ %pIn.0, %do.body ]
  %state.093 = phi <4 x float> [ %30, %while.body ], [ %9, %do.body ]
  %pOut.192 = phi float* [ %incdec.ptr12, %while.body ], [ %pDst, %do.body ]
  %sample.091 = phi i32 [ %dec, %while.body ], [ %div, %do.body ]
  %incdec.ptr = getelementptr inbounds float, float* %pIn.194, i32 1
  %19 = load float, float* %pIn.194, align 4
  %incdec.ptr4 = getelementptr inbounds float, float* %pIn.194, i32 2
  %20 = load float, float* %incdec.ptr, align 4
  %.splatinsert = insertelement <4 x float> poison, float %19, i32 0
  %.splat = shufflevector <4 x float> %.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
  %21 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %4, <4 x float> %.splat, <4 x float> %state.093)
  %22 = extractelement <4 x float> %21, i32 0
  %.splat6 = shufflevector <4 x float> %21, <4 x float> poison, <4 x i32> zeroinitializer
  %23 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %6, <4 x float> %.splat6, <4 x float> %21)
  %24 = insertelement <4 x float> %23, float 0.000000e+00, i32 3
  %.splatinsert7 = insertelement <4 x float> poison, float %20, i32 0
  %.splat8 = shufflevector <4 x float> %.splatinsert7, <4 x float> poison, <4 x i32> zeroinitializer
  %25 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %14, <4 x float> %.splat8, <4 x float> %24)
  %26 = extractelement <4 x float> %25, i32 1
  %.splat10 = shufflevector <4 x float> %25, <4 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1>
  %27 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %18, <4 x float> %.splat10, <4 x float> %25)
  %28 = shufflevector <4 x float> %27, <4 x float> undef, <4 x i32> <i32 2, i32 undef, i32 undef, i32 3>
  %29 = insertelement <4 x float> %28, float 0.000000e+00, i32 2
  %30 = shufflevector <4 x float> %29, <4 x float> %27, <4 x i32> <i32 0, i32 7, i32 2, i32 3>
  %incdec.ptr11 = getelementptr inbounds float, float* %pOut.192, i32 1
  store float %22, float* %pOut.192, align 4
  %incdec.ptr12 = getelementptr inbounds float, float* %pOut.192, i32 2
  store float %26, float* %incdec.ptr11, align 4
  %dec = add nsw i32 %sample.091, -1
  %cmp.not = icmp eq i32 %dec, 0
  br i1 %cmp.not, label %while.end, label %while.body

while.end:                                        ; preds = %while.body, %do.body
  %pOut.1.lcssa = phi float* [ %pDst, %do.body ], [ %incdec.ptr12, %while.body ]
  %state.0.lcssa = phi <4 x float> [ %9, %do.body ], [ %30, %while.body ]
  %pIn.1.lcssa = phi float* [ %pIn.0, %do.body ], [ %incdec.ptr4, %while.body ]
  br i1 %tobool.not, label %if.else, label %if.then

if.then:                                          ; preds = %while.end
  %31 = load float, float* %pIn.1.lcssa, align 4
  %.splatinsert14 = insertelement <4 x float> poison, float %31, i32 0
  %.splat15 = shufflevector <4 x float> %.splatinsert14, <4 x float> poison, <4 x i32> zeroinitializer
  %32 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %4, <4 x float> %.splat15, <4 x float> %state.0.lcssa)
  %33 = extractelement <4 x float> %32, i32 0
  %.splat17 = shufflevector <4 x float> %32, <4 x float> poison, <4 x i32> zeroinitializer
  %34 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %6, <4 x float> %.splat17, <4 x float> %32)
  store float %33, float* %pOut.1.lcssa, align 4
  %35 = extractelement <4 x float> %34, i32 1
  store float %35, float* %pState.0, align 4
  %36 = extractelement <4 x float> %34, i32 2
  br label %if.end

if.else:                                          ; preds = %while.end
  %37 = extractelement <4 x float> %state.0.lcssa, i32 0
  store float %37, float* %pState.0, align 4
  %38 = extractelement <4 x float> %state.0.lcssa, i32 1
  br label %if.end

if.end:                                           ; preds = %if.else, %if.then
  %.sink = phi float [ %38, %if.else ], [ %36, %if.then ]
  %39 = getelementptr inbounds float, float* %pState.0, i32 1
  store float %.sink, float* %39, align 4
  %pState.1 = getelementptr inbounds float, float* %pState.0, i32 2
  %dec23 = add i32 %stage.0, -1
  %cmp24.not = icmp eq i32 %dec23, 0
  br i1 %cmp24.not, label %do.end, label %do.body

do.end:                                           ; preds = %if.end
  ret void
}

define arm_aapcs_vfpcc float @vecAddAcrossF32Mve(<4 x float> %in) {
; CHECK-LABEL: vecAddAcrossF32Mve:
; CHECK:       @ %bb.0: @ %entry
; CHECK-NEXT:    vadd.f32 s0, s0, s1
; CHECK-NEXT:    vadd.f32 s0, s0, s2
; CHECK-NEXT:    vadd.f32 s0, s0, s3
; CHECK-NEXT:    bx lr
entry:
  %0 = extractelement <4 x float> %in, i32 0
  %1 = extractelement <4 x float> %in, i32 1
  %add = fadd fast float %0, %1
  %2 = extractelement <4 x float> %in, i32 2
  %add1 = fadd fast float %add, %2
  %3 = extractelement <4 x float> %in, i32 3
  %add2 = fadd fast float %add1, %3
  ret float %add2
}


declare { i32, <4 x i32> } @llvm.arm.mve.vshlc.v4i32(<4 x i32>, i32, i32) #1
declare void @llvm.lifetime.end.p0i8(i64 immarg, i8* nocapture)
declare void @llvm.lifetime.start.p0i8(i64 immarg, i8* nocapture)
declare { <4 x i32>, i32 } @llvm.arm.mve.viwdup.v4i32(i32, i32, i32)
declare <4 x i32> @llvm.arm.mve.vldr.gather.offset.v4i32.p0i32.v4i32(i32*, <4 x i32>, i32, i32, i32)
declare void @llvm.assume(i1)
declare <4 x i1> @llvm.arm.mve.vctp32(i32)
declare <4 x float> @llvm.fma.v4f32(<4 x float>, <4 x float>, <4 x float>)
declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32 immarg, <4 x i1>)
